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(+1)

Exactly. Though… that, too, is optional, really. Like, maybe you’d rather end a particular traveler’s story in a way that you find narratively satisfying, but that would preclude achieving sainthood. I like that tension between playing to win and playing to satisfy.

Anyway, I can’t let a known mistake just sit there overnight, so I’ve gone ahead and fixed the leftover “Legacy.” Redownload if you want the corrected doc. Thanks again for the note!