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Do you know what? I agree, the windows are comically way too small for the cockpit. You can see the rational for my initial choice of window size here…

https://youtu.be/NVFqvHOurn8?t=400

I think I spent too much effort trying to marry the interior with the exterior which resulted in a compromised interior set that by design was never meant to be constrained by the proportions of the exterior nose cone.

It pains me to do it but I’ll have a go at butchering the exterior nose cone in an attempt to make the windows bigger. I like the idea of sloping the windows in the way that I do, if for no other reason than to mirror what happens on the exterior of the Eagle model. Plus it adds some visual interest that might make the interior feel a little more dynamic :-)

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That’s brilliant, thank you.. I like the sloping windows too…and I’m sure you have but did you notice the description of windows from the catacombs website…


“The window (only the port window is ever seen) features in BreakawayRing Around The MoonAlpha ChildCollision CourseThe Full CircleSpace WarpThe Seance SpectreDevil's Planet and The Immunity Syndrome. The window(s) are supposedly located directly in front of the seated pilots while the screen is located between the pilots. They are never visible in side shots so they must be located in front of the extension of the set, i.e. some distance in front of the pilot console. This creates a continuity problem with the SFX miniature Eagle, so the "window" may in fact be a periscope like device. The use of fibre optics or prisms would allow the seated pilot an unobstructed view of the lunar surface during landing (the top windows would be largely useless for this purpose anyway).“

The idea of the windows being prisms is the best explanation for the windows in the eagle.. with the forward view being bent downward for the pilot to be able to see straight ahead.. could it not also be a protection from UV RAYS in someway…

Any way I look forward to all you future work. 

Regards, Richard