HOW THE HELL IS THIS NOT GETTING MORE RATINGS? The amount of advice, tables , additional mechanics (that im absolutely certain makes every playthrough unique), charming/disgusting/clever yet spare use of just the right words, the bright illustrations and confident use of layout etc. The list just goes on,.
Did we talk about the extremely useful generators? They're in there and are actually useful outside of the scenario.
the little personal touches like the list of inspirations doesn't hurt neither. The language and wordplay is my favorite aspect by far. Some of the roomnames are so full of (booger) flavor .
I'm not particularly into the "gonzo" style, and don't think I'd run this with my homegroup based on personal bias, but I loved reading this thing and I'm 200% certain it delivers by the table! I don't think it's missing anything.
This ain't just a jam entry, it's a fully completed and realised high quality rpg product ready for retail.
5/5 all the way!
Ps I keep coming back to read this when I'm reminded of that bad-trip table and the random Encounters.