Hey! We'll add 25 more in march! If you'd like you can send me an email to order a print copy as well! We did a run of 50 but they ran out really fast.
Daniel H. Carlsen
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Thank you! I'm so happy with the positive response on Creeps!
Do not fear! The guided herb safari was there in the raw manuscript and will be back in the revised edition along with Witlack insult suggestions as well as a list of drugs PCs can buy from him, more locations in Blackfern Thicket, two more hexes and creeps!
Thank you so much for the kind words, may I ask if the ecology in the tower and dungeon was clearly enough presented?
(e.g that the biggest threat the vines poses to PC's is to chuck them out of the tower from a dangerous height and that an option is to lead "Bianca" out of the tower and trick her to the vines as they are way more powerful and can't technically be beaten without fire?.)
I enjoyed the read quite a bit but due to the density of text and size , I thought there wasn't a limit to display font weight but I had toncopy the text and paste it in a word foundry with dark mode to get through the last pages . Please do a revamped version with clearer hierarchy abd more pages so I can read it without missing out on the sharp spot illustrations!
I'm glad to see someone actually utilizjng the landscape format! This feels old school through abd through . The six eyes really mix up the average core game activities and seems focused and fun. I'm always a bit hesitant towards too many stat vs ____ challenges, but I think it's hard to avoid dry mechanic speak as there's not really a formula in the knave corebook. (I use stat vs difficulty rating all over my own adventure.)
May I also clap increasingly faster to the naming conventions in this adventure? It feels extremely sword & sorcery/ Jason and the argonauts!
I hate to say it but the radiant art seems out of place , the language and word flow makes it feel like the reader is being instructed through a manuscript voiced by the phantom of a medieval monk but the illustrations kinda snapped me out of it. The setting is so well done and I would love to see the text reworked without the colored illustrations. The motifs are good but the colors break with the matte layout.
I really like how every spot has so much character and the worldbuilding is on-point ! The whole adventure feels like it's built upon actual folklore abd I love that! As mentioned below, I also love a good low-level Peasant mudcrawl!
This adventures got everything I like.
- A charming , potentially catastrophic and terrifying premise constantly balancing between the two.
- a detachment from good/evil where choices feel meaningful
- prohlems and puzzles with no obivous solution.
- graphics and lauyout galore!
(My wife also loved the bat!)
this feels like one of those weird zines you pick up without knowing anything about it that just carries this evil, sacrilecous energy. Though it lacks certain detail and the art is extremely utilitarian, I think it emphasises a "depth crawl" style that makes it less about tactics and more about dealing with the dread and bad shit that increases with the levels.
Thank you! Yeah pelegrines stat block should have been there :( she was a location npc like Tristan but I had to trim some hexes for the dungeon. One of the main reasons The Basement is so cramped is due to "Biancas" spot illustration, but it took less space than attempting to describe why she uses 8d4 when kicking and punching. My big dream is that someone runs this and a group of adventurers lure Alva to take revenge on her. The bone mantis deserves it, goddammit!
if I had a gm binder , this would go in it.
Extremely easy to adapt and run on the fly .
Like some others have mentioned, I wish the map had markers as the text is a bit dense in some spots.
I clapped my hands like an idiot when reading the ads and the gm procedures. I picture any referee just waiting eagerly to crank up that sweet tension!
The first pages sucks you right as if it was Gygax himself welcoming you to the latest edition of AD&D. (In a good way) i often see tools like dojon and other mappers breaking synergy with adventures , but if i didnt know their assets; i would not know they were here!! The typefaces and text flow makes it feel very official and i love the specific tables and how you feel the tension rising just by reading them. Old games were always a bit intimidating to me due to the crunch , and i feel like Lost Wizard on the Iron Spire potentially can deliver a truly classical experience (not an emulation) to a new audience without slowing down a game!
HOW THE HELL IS THIS NOT GETTING MORE RATINGS? The amount of advice, tables , additional mechanics (that im absolutely certain makes every playthrough unique), charming/disgusting/clever yet spare use of just the right words, the bright illustrations and confident use of layout etc. The list just goes on,.
Did we talk about the extremely useful generators? They're in there and are actually useful outside of the scenario.
the little personal touches like the list of inspirations doesn't hurt neither. The language and wordplay is my favorite aspect by far. Some of the roomnames are so full of (booger) flavor .
I'm not particularly into the "gonzo" style, and don't think I'd run this with my homegroup based on personal bias, but I loved reading this thing and I'm 200% certain it delivers by the table! I don't think it's missing anything.
This ain't just a jam entry, it's a fully completed and realised high quality rpg product ready for retail.
5/5 all the way!
Ps I keep coming back to read this when I'm reminded of that bad-trip table and the random Encounters.
I really apreciate the clarity and readability , a lot of the concepts are also tickling a lot of inspiration but I wish there were more artwork! Rhe cover looks so sick. The whole adventure feels classic, yet creative and I might just steal this for a black hex encounter on my map as themes of forgotten heretical / pagan things are on point with the mood of our Sunday games!
Classic and imaginative at once! It gives you excactly what you ask for but with enough twists to keep it fresh. The illustrations are what pulls it home though! The layout and typography could use some afterthought, I think there area a bit too many fonts on display here. The artwork compensates and looks like if tales from the crypt and Ad&d had a two headed mole-baby!