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Daniel H. Carlsen

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A member registered Jan 31, 2021 · View creator page →

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Hey! We'll add 25 more in march! If you'd like you can send me an email to order a print copy as well! We did a run of 50 but they ran out really fast.

Whoever allows this class at their table lacks pace and etiquette. And im here for it!

Is it still possible to order a physical edition?

Thank you! I'm so happy with the positive response on Creeps!
Do not fear! The guided herb safari was there in the raw manuscript and will be back in the revised edition along with Witlack insult suggestions as well as a list of drugs PCs can buy from him, more locations in Blackfern Thicket, two more hexes and creeps!

Thank you so much for the kind words, may I ask if the ecology in the tower and dungeon was clearly enough presented?
(e.g that the biggest threat the vines poses to PC's is to chuck them out of the tower from a dangerous height and that an option is to lead "Bianca" out of the tower and trick her to the vines as they are way more powerful and can't technically be beaten without fire?.)

Please let me know how it goes! If you want to run the revised edition, I'll send you a copy of it when it's done!

Thank you so much! I didn't know I could hammer this much content out in one month, but I worked super hard on it!

Ive been wajting for this one and finally its out of quarantine! The seasonal mechanics are so cool and the monsters slap! Id love to see how it increases tension and the natural pacing it creates. Im big on horror and survival so this is a nobrainer for you!

thabk you! If you ever run it please let me know it goes!

I enjoyed the read quite a bit but due to the density of text and size , I thought there wasn't a limit to display font weight but I had toncopy the text and paste it in a word foundry with dark mode to get through the last pages  . Please do a revamped version with clearer hierarchy abd more pages so I can read it without missing out on the sharp spot illustrations!

A dense one pager that still breathes fine without asthmatic claustrophobia. I prefer this style of mals over asset-based virtual generators any day! Extremely con-friendly without feeling stripped down!

I love to see an adventure that actually utilises and encourages the relic magic from the book. It's so cool and underplayed!

I'd draw monsters for your next adventure free of charge if you want some after the jam! I think the radiating illustrations but transferred to a woodcut effect would also look good!

Well laid out and feels like a real place in the new world! I'd love to see this amp up the frontier vibes even harder .

I always prefer simpler hand drawn maps to wonderdraftesque stuff but it works well here!

The tribes and social tension between the rodents give a watership down vibe!

I'm glad to see someone actually utilizjng the landscape format! This feels old school through abd through . The six eyes really mix up the average core game activities and seems focused and fun. I'm always a bit hesitant towards too many stat vs ____ challenges, but I think it's hard to avoid dry mechanic speak as there's not really a formula in the knave corebook. (I use stat vs difficulty rating all over my own adventure.)

May I also clap increasingly faster to the naming conventions in this adventure? It feels extremely sword & sorcery/ Jason and the argonauts!

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I hate to say it but the radiant art seems out of place , the language and word flow makes it feel like the reader is being instructed through a manuscript voiced by the phantom of a medieval monk but the illustrations kinda snapped me out of it. The setting is so well done and I would love to see the text reworked without the colored illustrations. The motifs are good but the colors break with the matte layout.

I really like how every spot has so much character and the worldbuilding is on-point ! The whole adventure feels like it's built upon actual folklore abd I love that! As mentioned below, I also love a good low-level Peasant mudcrawl!
 

This adventures got everything I like.

- A charming , potentially catastrophic and terrifying premise constantly balancing between the two.

- a detachment from good/evil where choices feel meaningful

- prohlems and puzzles with no obivous solution.

- graphics and lauyout galore!

(My wife also loved the bat!)

I want to play this just to be able to smash the rails and centralise the grubber separatist liberation movement! the npcs are my favorite part of this but the whole adventures got strong readability and oozes mood.

this feels like one of those weird zines you pick up without knowing anything about it that just carries this evil, sacrilecous energy. Though it lacks certain detail and the art is extremely utilitarian, I think it emphasises a "depth crawl" style that makes it less about tactics and more about dealing with the dread and bad shit that increases with the levels.

Thank you! I spent way too much time on this considering I decided to join the day i found out about it  but I hope my manic hang-up ends up at someone's table! 

Thank you! Yeah pelegrines stat block should have been there :( she was a location npc like Tristan but I had to trim some hexes for the dungeon. One of the main reasons The Basement is so cramped is due to "Biancas" spot illustration, but it took less space than attempting to describe why she uses 8d4 when kicking and punching. My big dream is that someone runs this and a group of adventurers lure Alva to take revenge on her. The bone mantis deserves it, goddammit!

The D in dank stands for disgusting and I just might run this for Mörk Borg! There's something ominous about the face that keeps reappearing on the mini maps and it makes me uneasy.  I also love the little details about the daily lives of the waterlogged cult!

I love a good horror romp and this can definjtely be ran as ome! I really came to like this town and reading the tables alone gives me goosebumps.

I do not see odds being on the players side if they're low level and that's exactly how I like it !

this thing is ridiculously rich and its pages trims rhe fat for the sake of more content. There are so many areas, Encounters and npcs clearly laid out and even variations in maps that fits super well. This reminds me of the blackapple brugh layout !

if I had a gm binder , this would go in it.

Extremely easy to adapt and run on the fly . 

Like some others have mentioned, I wish the map had markers as the text is a bit dense in some spots. 

I clapped my hands like an idiot when reading the ads and the gm procedures. I picture any referee just waiting eagerly to crank up that sweet tension!

The first pages sucks you right as if it was Gygax himself welcoming you to the latest edition of AD&D. (In a good way) i often see tools like dojon and other mappers breaking synergy with adventures , but if i didnt know their assets; i would not know they were here!! The typefaces and text flow makes it feel very official and i love the specific tables and how you feel the tension rising just by reading them. Old games were always a bit intimidating to me due to the crunch , and i feel like Lost Wizard on the Iron Spire potentially can deliver a truly classical experience (not an emulation) to a new audience without slowing down a game!

Thank you!

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HOW THE HELL IS THIS NOT GETTING MORE RATINGS? The amount of advice,  tables , additional mechanics (that im absolutely certain makes every playthrough unique), charming/disgusting/clever yet spare use of just the right words, the bright illustrations and confident use of layout etc. The list just goes on,.

Did we talk about the extremely useful generators? They're in there and are actually useful outside of the scenario.

the little personal touches like the list of inspirations doesn't hurt neither. The language and wordplay is my favorite aspect by far. Some of the roomnames are so full of (booger) flavor .


I'm not particularly into the "gonzo" style, and don't think I'd run this with my homegroup based on personal bias, but I loved reading this thing and I'm 200% certain it delivers by the table!  I don't think it's missing anything.

This ain't just a jam entry, it's a fully completed and realised high quality rpg product ready for retail.

5/5 all the way! 


Ps I keep coming back to read this when I'm reminded of that bad-trip table and the random Encounters.

thank you so much! Please let me know how it goes if you run it! I believe C4 have yet to be played!

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I really apreciate the clarity and readability , a lot of the concepts are also tickling a lot of inspiration but I wish there were more artwork! Rhe cover looks so sick. The whole adventure feels classic, yet creative and I might just steal this for a black hex encounter on my map as themes of forgotten heretical / pagan things are on point with the mood of our Sunday games!


Straight up terrifying!!!!  I love the maps and clean linework. I'm always jealous of people who manage to space out their layout and make gradients not feel digital !

Came for the map, stayed for the prose ! I love a good dramatis personae ! Reminds me of some of the Basic Fantasy modules!

This comment made my day and reading the names I generated and came up with referenced and in context is so humbling. Thank you so much!

I would have added the print friendly version already if it wasn't for the jam restrictions. Thank you so much for the kind words!

Classic and imaginative at once! It gives you excactly what you ask for but with enough twists to keep it fresh. The illustrations are what pulls it home though! The layout and typography could use some afterthought, I think there area a bit too many fonts on display here. The artwork compensates and  looks like if tales from the crypt and Ad&d had a two headed mole-baby!

The neat layout and use of symbols (espescially the dice) makes this a breeze to run! The countdown mechanics and twists in the rooms are thoughtful and inspiring and already pinched my inspiration! 

Adler was the second npc I made for this! If the pcs break into one of the carts or hang around for too long, there should be enough incentive to spark the Gms ideas about how people might start trying to blame him. and have anyone noticed how pcs love to cling onto weird npcs?

thank you! I accidentally made a synergy of a ecosystem unable to exist apart from one another (much like the entities in it!). It's not particularly printer friendly at the moment 😅

jokes aside though, this would fit great for DCC!