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(+1)

I really like what you were going for, but I'm not so sure the level design is quite on point. It feels frustrating in a way that you don't really want in my opinion. I'm saying this as someone who loves Getting Over It, I've finished that game over 50 times. One clear example I can give is there are these jumps where there is a slope going up  to it, which peaks before you are supposed to  jump, and then there is a slope downwards, where you are meant to jump, or at least that's how it felt. The problem with these, when you come up to them, you go flying for a split second, and then your jump input doesn't go through. I think apart from that sort of  stuff in the level design, it's a really good game! Although, I'm one to speak , I designed levels for the first time in my submission and I'm not so sure I did very well either, lol

(1 edit) (+1)

Artist of the game here. Yeah, I feel the same way about the downward slopes xD , I think letting the player have a 0.5 secs to still jump midair while on the downward slopes might help, I dont know any other solution atm

(+2)

That's a great solution, I wanted to have that in my game too, never got around to it. Another solution would be to not put precise jumps on platforms where an upward slope  is followed by a downward one, lol