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DebaDebs

27
Posts
1
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A member registered Jul 26, 2024

Creator of

Recent community posts

Sorry for late reply. I am not sure what is the direction you wanna take, but here are my ideas
Have a way to deal with the black bugs in any way possible, as they are unbeatable, and will remove everything else.
Try to count how many bugs gets removed in 5 minutes and then add an insect respawner that respawns every 5 minutes with an average amount close to the amount of removed bugs.

Wish there was a sound for when I hit the enemy, I just don't know if my attacks hit or not. Very cool final boss, It's like a dark souls boss!

Agreed with Bean, feels good to play! Wish there was some music to go along with it!

The movement and collision make it quite difficult to pass the levels. I love the art style and the overall feeling the game gives.

Very cool art! The text from the letters is hard to see because the camera only moves upwards, and if it goes past the letters you just don't get to see the text anymore. I got hooked into the story fairly quick after the mom letter. It's a good start!

Very interesting art style! I love the cutscene!

Nice game, and interesting art style and I like the level up idea! I think that the longer I play, the more black bugs appear in the game. And at one point there are so many that it is difficult to avoid them.

Theres a bug where you get pushed inside the wall and can move inside the walls, so I moved through walls towards exit, and skipped the levels. I played a little bit as well, it's a fun game!

Gigachad

Those are very good points

Very nice! How did you make the high score show across all people playing the game, I find that so impressive!

I felt like I was traveling with the Tardis. I love how the game closed on me at the end. Very creative, British, and very spooky.

Looks to me like a game heavily inspired by Chinese games. If given a lot of time, the game could be good. Something really fun to do in this game is to jump and then jump on top of the enemy, and you actually jump over the enemy.

The random generation is a big coding feat I think, I could still find repeatedly the same platform patterns after playing for a while, but still, I think it's impressive. Yeah I used double jump to save blood, it's a good trick. The high blood value at the start would be much appreciated!

I pressed TAB >:P

I few recipes are missing, like "medley". And sometimes I do not have the ingredients to make the burgers. Little gameplay, but the art is carrying HARD. I'm jealous

I loved grappling stuff :P

10/10 would jump off the platform again

Felt satisfying!

Nice game! Feels satisfying hopping off walls at high speed! Very dificult for me though, I would need some times to learn the levels >:P

Nice visuals, however it's very difficult to tell where to go, and could use at least 1 visual que( a sign, an enemy coming from above, particle effects ANYTHING) to tell us that the level is above. I think you need to have a preset area that is always the same for the spot upwards of the player instead of randomly generated. Because sometimes you have big walls which you don't have enough time to fly around, or sometimes it's completely barren, and I just lose.
For anyone not knowing what to do:
-Grab the 2 bottles
-Become a bat
-Fly upwards until you find something
-If you don't find anything upwards, restart until you do

(1 edit)

Artist of the game here. Yeah, I feel the same way about the downward slopes xD , I think letting the player have a 0.5 secs to still jump midair while on the downward slopes might help, I dont know any other solution atm

Looks like the beginning of a nice horror game with this one! I expected some spooky stuff so I looked at the floor xD, nice visuals!

I have lasso'd the air.

Interesting mechanic and nice visuals!

Nice game! Had a blast playing it!

Thank you! I did the art for the characters <3