oof! hard not to judge this one on the fantastic layout and design. i'm still soaking in the idea of color coded dungeon levels with my choice of top-down and isometric. and a minimap for every spread? lovely! the random encounters being on a bell curve is also really great. the fact that delve shifts are handy there too is really, really great. those things plus a few d100 and spell references and a sink full of marbles really do sell the "made for Knave" label while not being at all inaccessible to another OSR.
Knave 2e wounds seem to be designed mostly to get adventurers to make a risk & reward vs run & rest calculation. but what to do when you're locked in (Recast) and unable to rest safely? the Potion of Cleansing Water and Margot probably help ameliorate that without turning down the tension, i'd guess. i'm a little bit fascinated by wounds and would be interested to know what playtesters thought of them throughout.