Yo, the winning/losing?? music is an absolute bop! Imma lose the game on purpose now to hear it again lmao.
Anyway I feel like an in-game tutorial would have been beneficial because I did not understand the purpose initially although I had read the description. No matter. Artwork could use a bit of work imo to make it look more… less noisy perhaps? Probably the background which would look better as a darker less contrast-heavy texture so that you focus on the layout of the rocks and water. Perhaps an animated texture for the water would be nice to make it shiny and “ooo i wanna go there”.
Also then I got blocked by the game with no way through the rock across the whole map. So that’s a thing where the generation algorithm should be tweaked to ensure that there is always a possible path?
Edit: RIGHT THE AUDIO! Not sure it matches the exact mood of the game, probably my best critique? Good job having feedback on all the actions taken in the game:)
Also maybe tweaking the water-metre so it perhaps pauses for just a while (need to dial this in for balance) after picking up water, that way if you go fast enough you can go as far as you can, if you can keep up the pace. You could even add in a combo system if you pick up more water while paused!
A small particle effect flowing from the water to the water bar could probably futher improve feedback as it links the action of picking up water directly to your water metre. As well as giving more focus on the water metre as a player.