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A fun haunted house exploration that would do Nobby Nobbs proud. Particularly in the context of a one-shot, I think the idea of rewarding players for using the quotes for their PC is really inspired. I did have a few questions:

1. On page 6, the provided PCs have negative stat values and weapons that deal more and less damage than they usually do in Knave. Is this to help them stand out from each other?

2. On page 10 - are the rabbit-men the same as the satyrs?

3. On page 15 - is there any way for the players to access the spell inscribed by the primordials?

(+1)

Haha, you've got a good eye for the details. This was a first-time effort on everyone's part putting this together. In particular, the layout didn't get anywhere close to finalized until...about 3 minutes before the submission deadline. So yeah...unfortunately, there's a lot of fully prepared content that just didn't make it into the layout of the final version.


1. The stat-blocks are one of the things that didn't get entirely finalized. I initially created the adventure with stat-blocks configured for DCC as I'm more familiar with the ruleset. This probably ended up being a mistake though as it's led to some odd incompatibilities like you've noted. The weapons were minorly scrapped, and were intended to be unique items, hence the different stats.

2. I almost fell onto the floor when I was reading and saw this in the submission. Yes...yes they are

3. The spell to fix the hallway can be found in the last run on Bracken's Skull from inside his quarters. Otherwise, it's noted that the false manor lord can be of assistance to the party if they can find him a replacement body.


Thanks for the in-depth feedback on this one! I'm working with my layout designer to make an updated version of the adventure specifically to address these sorts of issues.

This was a good submission! I’m glad to hear you’re already at work on version 2.0, it’s going to be even better!