Very fun short game.
The platforming had that weird issue of the player sliding around but isn't too bad (becomes a bit of an issue when the Firefly moves the Beetle, because then the player just slides away into the spikes, but that's one of those issues which I don't even wanna think about fixing during a game jam).
The abilities are extremely unique in a way, having them be tied to a secondary character... is something I actually had recently in a demo I played. But that doesn't make it less interesting.
I really like the carrying, super cool way to get across spikes or while keeping a very puzzle-esque feeling and not evolving quick movement mechanics.
The puzzles themselves were well designed, I enjoyed them even if their visual aspect couldn't convey everything perfectly, but that's just game-jam things.
The level design on the other hand has some rough corners... And I mean that literally, there's just a few jumps that don't feel right or are slightly buggy because of the needlessly small space they use, or convey things in a weirdly unclear manner.
Maybe that's just me being too critical of level design, gotta do more myself so I can get a better feeling how good I am at it and how hard it can be.
Finally the end was a nice surprise.
I did not at all expect that dark red area. Was a fantastic change of atmosphere.
Though I am confused by the end... I just pressed a button, got ran over by a Spider and was got the "Together we are One" screen.
Guess I made a spider friend and am chilling with 'em now... Cool.
Anyways, overall I really enjoyed this.
Had a boring moment that nearly would've affected my entire day, so this helped brightened up my mood real quick.