I really enjoyed how you concretely laid out the purpose for the adventure and its uses out of the gate. Some great tables at the end. The mutation and artifact generator are fun, and I enjoyed the scalability of the adventure you incorporated via the Hive Layout Generator. Appendix N reference was not lost on me. Honey Golem sounds deadly and delicious, had a blast just picturing my players trying to slay the monster by eating it.
I think from a design perspective I found the yellow text on white background difficult, but I have some contrast issues with my vision. Just wanted to point that out, maybe a black outline on that text to help?