Nice!
The Dour DM
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The dungeon with the mix of key'd and procgen rooms is a unique approach that I really enjoyed. Kine counter tick box was a nice little touch. I though the layout of the stat blocks for monsters was unique and worked well. A lot to enjoy here and the procgen element gives it some added replayability.
I could literally run this right now after reading it which is the mark of a great one-shot in my opinion. Layout is perfect for a shot. The scroll from the Abbot at the beginning is a nice touch. Great work.
Love the clickable music links, although I'm not sure about the longevity of such links, I do really enjoy you included that here. I use Bardify in so many of my games as a DM too.
I really enjoyed The Red River Run, it's a well written and organized adventure. The river travel mechanics on the back of a Ooze are fantastic. It's got a lot of content for the page limit, definitely something I'd run at my table. I know this probably doesn't matter, but man I love the title font and color on the front cover :)
Well done, well done.
I thought the layout was very well designed here and the art was fantastic. That little dungeon map for the Harvest Temple is one of my favorites of the Jam for sure. Some smart design choices in the adventure relating to making the Hex map a bit more difficult to travel, and having the the catacombs being generated from a table rather than another dungeon map. Love the little printables too!
Very, very well done.
I really enjoyed how you concretely laid out the purpose for the adventure and its uses out of the gate. Some great tables at the end. The mutation and artifact generator are fun, and I enjoyed the scalability of the adventure you incorporated via the Hive Layout Generator. Appendix N reference was not lost on me. Honey Golem sounds deadly and delicious, had a blast just picturing my players trying to slay the monster by eating it.
I think from a design perspective I found the yellow text on white background difficult, but I have some contrast issues with my vision. Just wanted to point that out, maybe a black outline on that text to help?
Thanks for taking the time to read it. Appreciate the constructive feedback as well regarding layout. I struggled with the right term for that "Story Hooks and Lore" section, the goal was to provide some plot points you can inject in different places to help bring cohesion to the diverse dungeons to help with narrative if needed. Definitely something I'll think about in the future.
First thing that jumped out at me was your inclusion of a brief blurb about how the tower could be included in any setting. I liked that, it immediately got me as a DM thinking about how i could incorporate this into other settings.
Your writing has a very classic TTRPG vibe to it, comes across as intelligent and thoughtful. The setting itself is very interesting, and it feels wonderous and dangerous.
Ok, so full disclosure I didn't expect to like this as much as I did, but as I read through it, well, it's just so damn fun. My face was in a permanent smirk the entire time while reading and I think it would actually be a great change of pace from the darker fantasy I'm used to running with my groups sometimes. I liked how you wrote from the perspective of some of the characters as well.
Let's just start out by saying the art is really quite incredible, and just the overall presentation is so top notch. The locations are all well thought out and very interesting, a lot of little details that made me smile at their cleverness.
The intro in sort of a timeline format is helpful for setting the scene, really enjoyed that a lot. There's a lot of monster stat blocks tossed in here which is good to see, Sentient Vines are my favorite :)
The Aftermath section really bookends the adventure. Helps me see as a DM where all these possible interesting locations can lead and gives me some solid ideas that help make the adventure more concrete in my mind.
I have no skills for drawing, so using some of these tools (Watabou, Inkarnate, Dungeon Scrawl) were essential for me, and have become tremendous assets for me as a DM. I didn't want the inclusion of work done in these tools to detract from the authenticity, so I'm very happy to hear that was the case with you.
Thanks for taking the time to read through the adventure, it's appreciated.