Hm, I felt that the maze was balanced pretty well in the first release. Sure it could stink getting a dead end on the last maze and having to start over, but in the end, I didn’t think it was that hard to memorize the path.
Yeah I feel I may have over corrected a bit here. Just being able to skip the cutscene likely would have alleviated a lot of the frustrations people were having.
But I also made the mazes smaller in the hopes that it would help performance a bit, without people having to resort to Lampless mode; that one's kind of an extreme solution for folks who REALLY need it.