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A member registered Mar 04, 2022 · View creator page →

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I really appreciate you saying so! It's hard not to feel disappointed with it, but I don't think it was a total wash.
I love making these games, so it means the world that people like them! Very excited to start working on new projects!!

Well thanks! I'm glad you enjoyed it!
I don't see myself coming back to this one, though. It's held together by duct tape, and I don't have much interest in doing anything else with it

Glad ya liked 'em both! Truth be told I certainly had more fun writing the Hilly's than I did any of the other npc's in the first game. I'm definitely going to try and spend more time with the antagonists in future ventures

So just to be clear, keys only really matter in the Unify route.
Second key goes to the grave after the Greenhouse mini game, Billy drops a hint about it

Just gotta do Unify route and get the hidden will. 

Files from the first game are in there because there's a gallery in the Lab, its the little console on the left that's jutting out from the wall

Have you tried the easy mode version? If not you can activate it before heading in; there's a shining star on the far left of the fence before you go through the doors. 
It'll slow the chickens down by quite a bit.

Thank you! I'm glad you like it! 

I'm not really sure what the next BFS9 will be about. It'll probably be a while before I get to working on it, since I've got another game I'm going to be starting here shortly. A butt focus for the next episode would be fun, though!

Hoping to release details on my next project here in a couple weeks, once I've made enough progress that's worth sharing

Guess I'm making a skip for the fishing mini game, then

Hey there! 
I actually do plan on making more BFS9, though I'm not sure when the next episode will be. I want this series to be a way for me to experiment with game design and such, so there'll likely be more gameplay variety in the future. Probably more kinks, too! Really depends on what I wanna do with it by the time I feel like making another episode.
I'm currently working on a new project that will be combat-oriented, and will feature a wider variety of kinks (including pregnancy, weight gain, breast expansion, fmg, among others)! I'll be dropping more details on it once I've scraped together enough material to warrant showing it off. It'll be longer term, but it doesn't mean I'm done with BFS9 for good; it's just on the back burner until more inspiration strikes.

Thanks for the kind words and support! I certainly plan on making more silly stuffs!!

That was the original intent, to be honest. The whole base level was supposed to be fairly difficult, but I ran out of time for the Game Jam and I just never got around to coming back to it

Ah jeez, yeah that'd be a bug. Thanks for the report!

I think it should be an easy fix. If so, I can get a patch out here within the week. 
If not, though, I'll probably just leave it as it.

There's a big hole in the center of the map, interacting with it after the 4th game should give X2 the option to jump in.
But if that doesn't work then there may be a weird bug I need to look at

I have no idea how it would play on mobile, to be honest. I know that clicking on pc doesn't work, does just tapping the screen on mobile make it do anything?

Well dang, thank you so much for saying so! I'm really happy that you liked it!
And don't worry, there'll be more preggos in the future!!

Good catch! I'll get that fixed here shortly

Music to my ears!

If you're talking about the Demi Goddess ending, that only happens in the non-canon "Return to Diadem XII" ending, but you have to find all the probes and do all of the H. scenes in order to get it!

It was a trick! I deceived you!

There are only two main endings, with variations of each. I guess there's technically three, with only one actual bad end for not finding/using any of the milk in the Divide route.

And that's good! I figured as much, but some of these bugs have been so absolutely befuddling that I had to wonder if I somehow made a whoopsie there. I'll have to take another look at the H. scenes then, just to see how they might be messing with things.

You're a BEAST, Vongrak, thanks for all the bug testing! I'm gonna reply to all of your points right here;

  • Been play testing a bit, and the changes I've made for next build seem to have taken care of the Purgatory loop; I've run through it with each variation of milk-tiddy size and I haven't hit the loop, so I'm hopeful that it's been taken care of! 
  • Yeah, that one's intentional. X2 will refuse to drink the milk once she's at the base, I might add some kind of disclaimer for that. The idea was that she'd intended to save all of the milk for studying, but was drawn to the taste. So once she gets back to her base, she's kind of over the craving now that she has immediate access to do what she wanted to do in the first place.
  • Ah yes, the surprise X2 mitosis! This isn't the first time this one's been brought up, but I have had some trouble replicating it myself. I'm pretty sure I know what went wrong, I just need to do some play testing on my end to see if I can replicate (and fix) it.
  • The synthesizer issue seems to be fixed, now. I just forgot to add a switch in the last patch lol But it seems to be working as originally intended!
  • Thanks for the inventory check! Fortunately the only factors that play into the ending stuff are how many milks you've drank and how many you have in your inventory. Keys are only for getting the Will so you can unlock the H. scenes, and any items you pick up from the mini games don't really do much outside of their respective games. (Rations carry over from the last game, and give you a health boost. I should let people know to use those before the dialogue battle with the Hillys)

Also a quick note, the formula for which compound you wind up with goes;
0 milk and 0 tiddy size = jump to bad end
1 milk and 0 tiddy size = Mild Compound
2 milk and 0 tiddy size = Moderate Compound
0 milk and 1 tiddy size = Dud
0 milk and 2 tiddy size = Mild Compound
1 milk and 1 tiddy size = Dud (The Illythian milk dilutes the cow milk so it fails)
1 milk and 2 tiddy size = Moderate Compound (Illythian milk bonds successfully)
2 milk and 1 Illythian size = Unstable Compound (Illythian milk bonds TOO successfully, weird science reaction stuff)
3 milk = Unstable (That's some strong milk)
I was originally going to make the Mix formula max out with the Moderate compound, but felt like that may have been too punishing for people who just wanted to see tiddy growth in the tiddy growth game, so I switched it up.
Truth be told none of this makes sense and I was kind of firing from the hip. I forgot to account for mixing the variables until pretty late in development, so it's pretty rushed and it shows.


Next comment!

  • By secret scene do you mean the hentai scenes? I hope you're on the Unify route for these next points if so, because they're not meant to be accessible in the Divide route and that'd open up a WHOLE CAN of problems! Assuming it IS the Unify route, I think I know what might be happening there. I'll take a look at those conditional branches just in case I need to make some tweaks to it.
  • It's really weird that skipping the H-scenes would change things, since that doesn't have any switches or variables attached to it that would interact with the milk used/milk collected variables. It's worth looking into! The Unify route does track the milk/tiddy size variables a little differently than the Divide route does, so there may be a couple hiccups there.
  • Don't worry about being lost, I am too lol I'm pretty sure that a lot of the issues with the events stem from the fact that I likely used conditional branches incorrectly, so it's not counting these variables the way I want it to. Luckily, things seem to be working in my play tests with the changes I've made, so I feel like I'm at least on the right track to fixing this ending sequence.

Next comment!

I'm not sure if the order these things were done will affect much, but I'm glad you noticed the different variations for the H. scenes! I like adding that kind of variety just in case people wanna do things in one specific way or another, which is probably the root to a lot of the problems I've been having with these bugs lmao

Thanks again for all the bug testing, friendo! Trying to fix these has been a pain, but everyone who's been looking for and reporting on these things have been a huge help! I'm hoping the next patch will have all of these issues cleaned up for good.

Yeah, I've known about this one but have no idea how to fix it without messing with how the battle works, and that one was so tedious to get working I'm hesitant to mess with it at all by now lol. I'm likely just going to leave it as it is, since it's not so much harmful as it is a bit annoying. 

I think I could add a switch to slow the chickens down.

Oof, that's a big oversight on my part. Thanks for the report!

Yeah the timing on that one is just really tight. I'll see if I can't make it easier for the next patch

Guess I should ask to clarify just to make sure I'm trying to fix the right thing; are you referring to the timing mini game itself or are you unable to even activate the mini game?

I'll have to take a look and see if something's going on with it.

Think I have some ideas for fixing this one, thanks for the report!

Yeah, stomping this bug has been a real pain. Genuinely have no idea how to fix it at this point.
I'll keep trying, though! Thanks for the report

Those are character graphics for different variations of the "Return to Diadem XII" ending

I can see about adding an easier mode for the chicken game, but it'll be lower priority until I can get these bugs sorted out

Well, at least the saucer one ought to be an easy fix.

Thanks for the bug reports, bud!

Aaaggh, I could've sworn I had that one fixed. Sorry about that, thanks for the bug report! I'll take a look at it here soon

Same to you, bud!

I appreciate it!
I definitely plan on making more games!

This comment was INSANELY helpful, thank you so much!

That's a really weird interaction, considering the "milk have" and "milk used" variables only affect anything in that cutscene if they both equal zero. It hasn't been showing up in my playtests, so hopefully I've gotten it taken care of. I've added a little fail safe that might keep it from happening again.
I'm also not sure why the black outs happen, since I have a fade in response for each result. I haven't been able to replicate that one on my end, so I've just added a couple more fail safes that should at least fix it after the dialogue. Hopefully.

Moral of the story; treat yo self to some milk, before it goes bad.
Thanks again for all the playtesting, bud!!

Got it, I'll see what I can do. Thanks again for the bug report!

Truth be told I'm very unfamiliar with joiplay, I'm not sure if that causes issues with the game or not. Worth looking into, though!

She gets a few sizes bigger in the Demigoddess ending

You're welcome!

They affect one of the ending routes. The more H.scenes you do and probes you find, the bigger X2 gets in the Return to Diadem ending