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[Adding this here so as to not fill my devlog with external resources.]

I just came across this article linked to on the r/VoxelGameDev subreddit.  Those developing voxel engines may find this useful.

A guide to fast voxel ray tracing using sparse 64-trees

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Awesome thanks, both these seem amazing!

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Link to PDF explaining how to do Three-Dimensional Rotations By Three Shears