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ah, i was a bit confused since as of now i don't see very many skills that the character can use in combat.

but for overworld stuff, i think they should have an influence on fights but unless theres a high power imbalance not beat them entirely.

say you were to have an overworld skill that let you make a charge attack with your weapon in the overworld. if you manage to hit it you start the combat with an extra first attack. though if the enemy was very significantly weaker than you (like you would one shot them anyways) then it could be an instant kill.

shooting an enemy on the overworld could have a similar effect. if it doesn't one shot them then it would simply weaken them for when you fight them.

basically, stuff that gives an advantage in a proper battle, but won't win it altogether unless you would have already won easily anyways.

I played few games with system like that. Stick of thruth or persona 3 comes to mind. I was thinking about doing some kind of system to make weak enemies run away from you, or they instantly lose the battle when you touch them to cut down the number of simple fights. Having some skills to help with that might be nice. Maybe even skills that give you first strike or something like that. Having those skill usable in the overworld is possible also possible, but I will have to think about that.