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(+1)

It's dope when you can tell someone *gets* your work. I think Kismet and I would have built the adventures even further out if we had more page space. We ended up cutting a good bit to make it all fit. OSR modules are great for getting the creative juice flowing, but I find that a lot of them just give the GM a place and a little bit of context. I get the sense that the game devs of those modules thought a lot about the location and what the location is supposed to be, but don't really think about what players will actually try to do at the table. I want my games to feel alive and react to the players, sometimes in ways they wouldn't immediately expect. I really appreciate this review!