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That was really fun!  Reminded me of classic point n' click games, but without their rough edges.  The compass system to change areas is nifty, and I'm really impressed at how we can click to move Rosey to that spot, like an actual adventure game (despite using Ren'Py).

Love the gorgeous pixel artwork. ♥  Rosey, Trine, and Fell are each interesting characters in their own right, and I enjoyed seeing how the events unfolded in each ending.

If I had one minor critique, lower the default music and SFX volumes. 100% volume was a bit too loud for me.

I also appreciate how you managed to fit in lore about the characters' histories and the setting in such a short word count.

Wonderful job!

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Whaddayamean rough edges? lol, they were perfect works of art~

For the point n' click movement, I spent like a week reading up on Python and some of that highschool geometry I'd forgotten. Per K Grok's tutorial on Lemmasoft was also a big help - otherwise I wouldn't even know it could be done in Ren'Py... at least not without breaking Ren'Py's main features.

Anyway, thanks for the comment! I'm glad it was fun!

Also wow, I haven't seen that video in a lo-o-ong time.

I understand some are more sensitive to noise than others (I'm one of them ), but my preference is to give the player the option to choose, when, as in this case, the musician provides a full range of sound.