Thank you so much! :-)
Sun Labyrinth
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Yay, I'm so glad you enjoyed it! :)
There will be about 6-8 episodes (each having about three chapters each) or about 45 minutes of content each (not including puzzles, just story content). About six endings are set in stone, but there may be more. The next couple of episodes require me to make a lot of the background art that will be used in the latter parts of the game, so these episodes will take longer than the rest of the episodes to release.
Hello! I'm glad to hear you enjoyed Asher.
There are a few things Tetrine wants to do before she will try the drawer again. When you first opened the drawer, Tetrine found the newspaper. If you haven't read it, you will need to go to the card catalog (Tetrine archived it as something important) and read some of the articles. The ones that are important to the story will probably stand out to you.
Burdock is rather pretty when you look closely at it, despite being a humble plant, and I love the delicate illustration in the main menu art. I appreciated this theme throughout - the search for the woodsman's head, the spider... the story draws attention to things that generally go unnoticed and makes you look at them in a different way. The gorgeous art, whimsical UI and beautiful prose all work so well with the SFX, music and overall sound design.
The riddles were so much fun. I want to buy a game that has riddles like these. Would completely go on a quest to appease the Fairy again.
omg, thank you so much for the kind comment and for playing!!
I am about halfway through writing a walkthrough but atm I'm working on something for the Empress of Aeser that needs to be done tomorrow. But I'll get back to it as soon as that's done with.
Thank you again! It's exciting to hear the different endings and variations were intriguing!
Wow! The execution (npi) of the concept is very effective. Creepy, surreal, and like watching an accident in slow motion - you're helpless to stop it, and you just know it's not going anywhere good. The suspense was intense.
I felt genuinely sorry for the MC. Poor Mikee. Mikee is definitely be my favorite character, both design and demeanor and I would really like to drop them into a kinder setting and story. Dream Come True is my favorite ending, and it's genuinely gut wrenching.
The backgrounds and art are stunning. I love the color scheme and expressions! The menu art is *amazing*, esp. the selection buttons.
I was not expecting that. This story made me cry. I can't remember the last time I read a VN that made me cry.
The atmosphere created by the inviting UI, the 3rd person narration (I love, love love this), color palette and the dynamic CGs all come together to support such a beautiful longing atmosphere. The one where Blossom is looking out the window particularly stands out, with the unforgettable melody of the lullaby. The first moment meeting the ghost is so poignant.
What a lovely, sweet and beautiful VN.
lmao... aww... Kuku is so precious, the protagonist is adorable and the dialogue is a riot. I just want to make her dreams come true... what are a few dark proclivities in the scheme of things?
I was daunted at the stat raising because I'm not very good at them, but managed to get ending 23 on the first playthrough. The art and music perfectly fits the mood and plays off the funny and unexpected writing perfectly. It made me laugh (and sometimes cackle) the whole time~
This VN was an instant buy for me (I got the Steam version) when it came out; I love the atmosphere created by the text, art and music. Tragedies in which the characters' flaws play a role are my favorite ever.
I still come back and re-read this one from time to time because the words are so beautiful~
Hello hana, I'm sorry you're having trouble.
Unfortunately, I have the worst time troubleshooting anything mac, as I do not own one, so I can't guarantee when this will be fixed, especially because I am working on a different version of this game that will supercede the version you downloaded.
In the meantime, you could try the twine version, which is browser based and fairly reliable. (By navigating to the Asher game page and clicking the button "play visual novel")
Thank you so much! :) I'm really glad to hear you enjoyed the story & art! (Making realistic sprites a bit more expressive was one of the ways I wanted to challenge myself for this game.)
I've been working on a few of the bugs and other reports this weekend, seems like the last few bugs are the ones where it's are hard to tell whether they're bugs. Thanks for bringing this to my attention and I'll go over that section for the upcoming build. :)
Please feel free to post typos or other bugs! If you prefer, my developer email is s@sunlabyrinth.com
If I may ask, which was the ending you got that felt rushed? I intended to proofread/edit Chapters II and III again because I didn't have as much time to fix them as much as I did Chapter I in the jam time.
Thank you for your feedback and I'm glad to hear you enjoyed reading this story. :)