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Sun Labyrinth

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A member registered Jan 18, 2015 · View creator page →

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I'll make it available again for now, but there are a few things that I wanted to rework, but not in a way that should substantially affect the story.

Fun fact: EoA was made up of handpainted 3D assets and there was a 3D version, but 3D takes way too much time once you start optimizing art assets and baking lights, and things like that (the library took something like 2 months to complete and is why most of Chapter I is in the library), so I decided to change directions.

Thank you so much! :-) I'm glad you liked it!

Well, it did take me several tries to figure out how to write a short story game in a fantasy world. x)

I saw the main page, but wasn't sure if I was missing something when I couldn't find license information in the downloaded files. Anyway, thank you for the reply!

What is the license? Is it CC BY? Or something else?

Thank you.

Whaddayamean rough edges? lol, they were perfect works of art~

For the point n' click movement, I spent like a week reading up on Python and some of that highschool geometry I'd forgotten. Per K Grok's tutorial on Lemmasoft was also a big help - otherwise I wouldn't even know it could be done in Ren'Py... at least not without breaking Ren'Py's main features.

Anyway, thanks for the comment! I'm glad it was fun!

Also wow, I haven't seen that video in a lo-o-ong time.

I understand some are more sensitive to noise than others (I'm one of them ), but my preference is to give the player the option to choose, when, as in this case, the musician provides a full range of sound.

Wow, thanks! :-)

Thank you for the comment!

Poor Mayu.. Can't even be a Vtuber. I really felt for her.  Being a vampire sucks! x)  I loved the dialogue with Juriel in particular - the contrast of her deadpan delivery with Mayu's personality was very fun. :) Got Ending #8 on my first playthrough and I'll go back to try some others. I was so worried about Mayu being able to pay rent that I just had her work and drink blood, lol, but that was actually a satisfying ending, too.

Also really enjoyed the retro/Gothic music + the UI layout/sprite format. 

The prose is so beautiful ~ I greatly enjoyed the atmosphere created by the color palette, gorgeous art & music and writing. What a treat.

Lots of fun until you spend two days fixing a bug, think it's fixed, only for there to be a loophole. xD

Game is updated, btw. But when I tested it, the 'spy on them' choice was in auto-saves so it might be there and you can just undo that choice if you want. Sorry for the frustration.

You're welcome! It's top notch. It was honestly an insta-download for me because I remembered & really enjoyed Inter.

Wow, the sound design immediately draws you into the world. (Was pretty impressed by how powerful and cinematic the intro was with just sound and (at first) text.) Engaging from beginning to end, enjoyed the banter a lot. The story goes seamlessly from terrifying to fun to unsettling and kept me on the edge of my seat.

(I see that anagram, lol).

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Aw, well. I'll see if I can find that. Wish I knew what triggered it. Thanks for the bug report!

Edit: Make sure if you get to the part where you're waiting for Tetrine, go to the train station and look at the boat several times.

Which version of the game do you have? The latest is 1.2a which should solve the bug. 1.1 was definitely broken here, 1.2 may have shown you a repeat version. If you have 1.2a, try this sequence:
Go to the cabin, look at the boat, then the junk, then go to the house and look at Tetrine's luggage, then go back and look at the boat.

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Thank you! :-)

If you're in the area I think you are, that means you can explore the house and cabin freely. Try looking through the cabin and then the house.

If you can't access the house, try spying on them again.

The sprite art is simply beautiful, kind of reminds me  of vintage/60s fashion illustration (I would love to see more art like this in VNs) . The gothic atmosphere, suspense, and the 'nerves' mechanic all came together really well - and I enjoyed the twist at the end. I wasn't expecting that monster reveal. :-)

Thank you so much! :-)

Wow, I enjoyed the metaphor, the poetic prose and the emotional journey of the story. It just made me smile the whole time. Beautifully done.

Thank you so much! I'm so glad you enjoyed it. :-)

(The talking animation timing was generated with Rhubarb, then converted to Ren'Py's ATL).

The choices were so much fun, and the scene cuts really added to the sense of pacing, to the point where I just forgot it was 1,000 words.

omg I needed a laugh today, I think I just started smiling the moment I opened the game page from the visuals alone. Thank you!

Thank you for taking the time to comment! :-) I'm so glad to hear you enjoyed it!

Thank you so much! :-) I'm really glad to hear you enjoyed the music & art!

Yay, I'm so glad you enjoyed it! :) 

There will be about 6-8 episodes (each having about three chapters each) or about 45 minutes of content each (not including puzzles, just story content). About six endings are set in stone, but there may be more. The next couple of episodes require me to make a lot of the background art that will be used in the latter parts of the game, so these episodes will take longer than the rest of the episodes to release.

Hello! I'm glad to hear you enjoyed Asher.

There are a few things Tetrine wants to do before she will try the drawer again. When you first opened the drawer, Tetrine found the newspaper. If you haven't read it, you will need to go to the card catalog (Tetrine archived it as something important) and read some of the articles. The ones that are important to the story will probably stand out to you.

You're welcome and so glad it is resolved! :)

All right, that's a little odd. I'm sorry for the frustration; I'll look at it today to see where the problem may be and whether or not it's a bug. Which operating system are you using?

Thank you!

Did you try right-clicking on it when it's in your inventory? I think it's one of the few cases in the game where you have to right-click on something, which is probably confusing.

So glad you liked it!

You're welcome, and thank you for the kind words!

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I'm so glad you're enjoying Goblet of Mercy!

Someone also asked this question on Steam. Itch doesn't have a spoiler tag so I'm going to link to the Steam discussion instead. You can find it here.

Wow, thank you! :)

Thank you so much for playing and for taking the time to comment. :) It's always a high compliment when someone would like the game to be longer!

Thank you!! :)

thank you for the nice comment and the feedback! :)

Personally, I have a hard time with dark text on a light background, but other than that the art and atmosphere are very well done. I particularly like the mother's expressions and it was fun playing through from the summoned perspective. :)

There's already some built in controller support for this game engine, but I have not been able to test it. It should be fine?
Yes, am going to put it on Steam. Should be there by the end of Oct.

wow, thank you so much!!

Burdock is rather pretty when you look closely at it, despite being a humble plant, and I love the delicate illustration in the main menu art. I appreciated this theme throughout - the search for the woodsman's head, the spider... the story draws attention to things that generally go unnoticed and makes you look at them in a different way. The gorgeous art, whimsical UI and beautiful prose all work so well with the SFX, music and overall sound design.

The riddles were so much fun. I want to buy a game that has riddles like these. Would completely go on a quest to appease the Fairy again.