I actually got it working, and it didn't seem to be the "Overwrite" option that was the problem (since I tried both whenever it wasn't working, and it didn't effect it, and once I did get it working, it was also unaffected by whichever it was set to)
That being said, you may want to check with your sample game, because whenever I tried to troubleshoot, the trigger plugin part of the sample did not work at all. None of the trigger functions worked. That's kind of aside from my issue but, I wanted to let you know.
Sample game aside, I now have stumbled upon a new problem. The plugin seems to be reacting negatively to labels I am using in my events that are not related to the plugin calls. If I have an event with a label, but it is not in relation to the plugin, it crashes my game. I utilize quite a bit of labels outside of this plugin, so this is a bit of an issue.