Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hakuen Studio

1,604
Posts
53
Topics
1,452
Followers
1,191
Following
A member registered Sep 03, 2018 · View creator page →

Creator of

Recent community posts

Hi there!

You can take a look at the plugin help file to get a better idea. But basically, you can change the position of all windows and their background type (like the default message window). But the Window Party Level Up you can only change the position, but not the way each party member is shown. They will always be shown in a vertical order, instead of a horizontal like on your picture.

You can add a picture background on all windows of this plugin and any other window by using another plugin of mine: Background Manager

There is space for a lot of customization. But not in a way that you can do what your picture does. You can also see an example of the plugin parameters on the main page of the plugin.

Either way, I will add a way to change the battle background for the Scene Result and also a way to put 2 gradient colors on the gauges.

You just need to read the help file.

On the plugin parameters, there is a section called Fog of War / Cover. You will find a parameter called Range Variable. 

Select a variable ID in there. Then, inside game, change the value of a variable that has the same ID you put on that Range Variable parameter.

Hi there!

Sorry for my long delay to answer you....

I fixed the issue, please download the new version 1.1.6!

The Shining Force EXA from PS2 I did not play. Only those ones from Mega Drive, Game gear, Sega CD and Game Boy Advance. The style of the game changes too much in these recent ones ^^

Hi there!

You may use it for that in some specific occasions. But it will not work on menu, for example, only on the map scene. The purpose of the plugin is not that, is just play a common event when a keyboard/gamepad button is pressed.

Hi!

I think, in theory, I manage to find a way to change the behaviour of my plugin. But I still need to code it and test to see if it will work with Visustella.

But I'm on the processo to change a lot of things on my plugins... So I believe I will make those changes first, and then, start looking into this.

But my character generator only creates sideview battler sprites, not front view.

Hi!

If you are not using the Core plugin, the RPG Maker MZ will tell you that on the Plugin Manager window.

But, your other error is my bad. You need another plugin for that to work: pixi-filters.js

I have added that into the Map Transition zip file on the plugin page. Sorry about that. Download the plugin again, then put the pixi-filters.js that will come on the downloaded zip on the top of your plugin manager.

Let me know if it worked!

Hi there!

You need to install my core plugin(Eli Book), somewhere above all other Eli plugins on the plugin manager.

https://hakuenstudio.itch.io/eli-book-rpg-maker-mv-mz

Nice! Good luck with that :)

Hi there!

1 - My generator can only generates the default 4 directions or the diagonal ones. It cannot generate all of those behaviors you said.

2 - About the 8 directional movement, I can only say for sure that my plugin can handle this by using my 8 directional plugin: https://hakuenstudio.itch.io/hakuen-studio-diagonal-characters-for-rpg-maker

3 - About linking the created characters to the other sprite sheets you have with poses, I can't say for sure. I can say that my plugin gives you an option to set a filename for the created character, on the plugin command. Maybe that can help depending on how the pose spritesheets works with your other plugin:


Now, I don't plan to make a specific add on for this plugin the way you suggested. I know that, someday, I will add a feature to let the characters use another pieces (hair, clotches etc) by using equipments or by using plugin commands. But I don't know for sure when I will start doing this.

Sorry for the late answer. I got sick =/

I believe the error has to do with some wrong data set on some note tag. Like  you need to use <DynParams:TemplateName> on the equipments or state note fields. The problem may be that some template name is not matching the plugin parameters or it is a number. How did you setup your dynamic parameters on the note fields?

Hi there!

I can't see the screenshots. Make sure of two things:

1 - Eli Book is anywhere above all other Eli plugins on the plugin manager.

2 - You are using the right plugin version for the RPG Maker. For RPG Maker MZ, the plugin names starts with: "EliMZ_PluginName.js". For RPG Maker MV, the plugin names starts with "Eli_PluginName.js"

The one from the MV MUSEUM is not working for you? Even on the MV sample project, it is not working?

If yes, what is happening? An error on the screen? I need more details. Make sure you are using the Eli Book.

I didn't manage to replicate the error. Add me on discord that I will send you a template project.

hakuenstudio

All my MV plugins are now free. You can download them here:

https://hakuenstudio.itch.io/hakuen-studio-mv-museum

If you have no use for the MZ version, ask a refund on itch io :)

Hi there!

All my MV plugins are now free. You can all of them here:

https://hakuenstudio.itch.io/hakuen-studio-mv-museum

If you have no use for this MZ version, you can ask refund on itch io.

Thank you friend! I fixed that error below, will upload trhe fixed version today. 

"TypeError $gameSwitches.setPlayerJumping is not a function".

But before that, I will try to see if I manage to replicate the jump error!

I really try to replicate the problem here, but can't see to make it happen. What are you doing? You create a hole on the map, and just jump above it, then the character do not fall?

Are you using the common event and the Plugin command to return the actor to a safe location?

This Jump System you talking about is my Jump System plugin?

Ok! You can try this on a script call field, to hide:

Eli.MobileControls.hideButtons()
Eli.MobileControls.controlButton.hide()

And these ones, to show:

Eli.MobileControls.showButtons()
Eli.MobileControls.controlButton.show()

Let me know if it helps you!

Hi there!

You can use the Control Button to hide all mobile controls. Why do you want to turn the plugin on/off mid-game? Maybe I can help you better if I know the reason.

Try put my font manager plugin, below all Visu plugins. The Eli Book can stay on the same place.

If that does not work, I may be able to make a ´patch if I know exactly what plugins, and what scenes or windows the fonts are not working. But for that, add me on discord:

hakuenstudio

And send me there a sample project replicating the problem. But in a way that I just need to hit playtest and open the scenes/windows to check.

You need to have my core plugin EliMZ Book installed, somewhere above all other Eli Plugins.

You can download it on my main page here

You can't put their paid plugins for free here. It violate their terms of use. If you are using paid plugins, just give me their names or links, maybe only with this, I can already have an idea.

I removed the google drive link from your last reply.

The visu sample game is ok, I will test it when I had the time.

The only for me to know would be testing my plugin with theirs. Because by code, it is impossible to know since their plugins are obfuscated.

So if you provide me the link and the list of the plugins you are using(if they are free), I can take a look into this when I have some time. 

Hi there!

I think at least 3 people already asked me to add this feature. So I will try to add on this plugin. But maybe only from day two of january or forward!

Thanks for the suggestion ^^

Hi there!

I will take a look into this!

No, I do not. This is something you can do with variables, if a Menu is not required.

If you changed the "ID -4" what you pit on it instead?

I guess this error, and the others, you can better understand them and the plugin itself taking a look at the sample project (the link is on the plugin page). 

There you will be able to get a working example and see how things are done.

If still, you get into trouble, add me on discord: hakuenstudio

Just put the number on the subject ID. Just -4.

No need to put "ID -4"

Hi there! Sorry for the delay.

It seems to me that the problem lies on the plugin command argument Subject ID, that specifies on what game character(Player, event or follower) the generator character will be applied.

Can you show to me a screenshot of the plugin command so I can see what is in there? If you are using 0, you need to make sure that the plugin command is being used by a regular event, and not a common/parallel event

I think the problem may be that the Subject you are trying to apply the generator does not exist on the map.

Hi there!

Thanks for the suggestion, but no. My plugins must be downloaded through here, on itch io.

Yes you can. The image on my last reply has more than 8 indexes. You just need to proper format the image according to the RPG Maker standards, and you can have as many indexes as you want. 

Hi there!

To avoid this behavior, you need to make sure every actor has it's own face file. Because the plugin will identify that automatically.

Let's say you have a file named "Actor1.png" and it does have 8 face indexes. Put the normal/default face index of that actor to zero. Then, on the plugin parameter templates, you can use the other indexes to attach the other behaviors(hurt, attack etc). Just like this face file below. Reid uses the face index 0 as his normal/default face. The others are reserved for the reactions:


I guess somewhere on the JS: VALUE argument of the visustella plugin, you need to insert "user.cparam(Custom Parameter ID Here)", without qoutes. Someone already managed to make thwm work together. And that answe is somewhere on the forums.

https://forums.rpgmakerweb.com/index.php?threads/eli-custom-parameters-add-new-p...

The above is an example. But I know, somewhere on the Visustella thread on the forums, people already talked about that and provided a solution. Maybe you can create a thread asking for it there, and someone will help you out.

But I, don't know how to make this work. I just know that there is a way, and they are compatible.

Hi there!

I can confirm to you that they work together, because some people already asked me about that. I think there might be some topics here or on the RPG Maker web forum.

Now I need to know what error is that. When it does happen, please press F12 or F8 and send me a screenshot of the CONSOLE TAB

Hi there!

I can confirm to you that they work together, because some people already asked me about that. I think there might be some topics here or on the RPG Maker web forum.

Now I need to know what error is that. When it does happen, please press F12 or F8 and send me a screenshot of the CONSOLE TAB

Hi there!

Yes you can. On the sample project, inside the Choice Manager map there are two events that show how to do this:

The event ID 3 → You can do this on the choice text. You can use the Show or Hide. If you use Show, the switches must be ON to show the choice. If you use Hide, the switches must be ON to hide the choice.


The event ID 20 → You can do the same by using the plugin commands instead of the choice text. See the Show/Hide settings


Hi there!

I'm sorry friend. I have no idea how to solve this. I never used linux in my life and don't know what Arch is =/ 

What about my previous reply? That previous error is gone?

About that new error, It's like I said to you before, on my previous answer:

But, I need to know what crash is this. When the error happen again, press F8 or F12. A browser window will open. Go to the CONSOLE tab, and send me a screenshot of what is in there.

When this last error happen? What are you doing for this to happen?

Hi there!

You may try to set the overwrite key to true, since the Left mouse button, is the one used to make the character walk on the screen and interact with events, by default.

But, I need to know what crash is this. When the error happen again, press F8 or F12. A browser window will open. Go to the CONSOLE tab, and send me a screenshot of what is in there.