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Hakuen Studio

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A member registered Sep 03, 2018 · View creator page →

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No, I do not. This is something you can do with variables, if a Menu is not required.

If you changed the "ID -4" what you pit on it instead?

I guess this error, and the others, you can better understand them and the plugin itself taking a look at the sample project (the link is on the plugin page). 

There you will be able to get a working example and see how things are done.

If still, you get into trouble, add me on discord: hakuenstudio

Just put the number on the subject ID. Just -4.

No need to put "ID -4"

Hi there! Sorry for the delay.

It seems to me that the problem lies on the plugin command argument Subject ID, that specifies on what game character(Player, event or follower) the generator character will be applied.

Can you show to me a screenshot of the plugin command so I can see what is in there? If you are using 0, you need to make sure that the plugin command is being used by a regular event, and not a common/parallel event

I think the problem may be that the Subject you are trying to apply the generator does not exist on the map.

Hi there!

Thanks for the suggestion, but no. My plugins must be downloaded through here, on itch io.

Yes you can. The image on my last reply has more than 8 indexes. You just need to proper format the image according to the RPG Maker standards, and you can have as many indexes as you want. 

Hi there!

To avoid this behavior, you need to make sure every actor has it's own face file. Because the plugin will identify that automatically.

Let's say you have a file named "Actor1.png" and it does have 8 face indexes. Put the normal/default face index of that actor to zero. Then, on the plugin parameter templates, you can use the other indexes to attach the other behaviors(hurt, attack etc). Just like this face file below. Reid uses the face index 0 as his normal/default face. The others are reserved for the reactions:


I guess somewhere on the JS: VALUE argument of the visustella plugin, you need to insert "user.cparam(Custom Parameter ID Here)", without qoutes. Someone already managed to make thwm work together. And that answe is somewhere on the forums.

https://forums.rpgmakerweb.com/index.php?threads/eli-custom-parameters-add-new-p...

The above is an example. But I know, somewhere on the Visustella thread on the forums, people already talked about that and provided a solution. Maybe you can create a thread asking for it there, and someone will help you out.

But I, don't know how to make this work. I just know that there is a way, and they are compatible.

Hi there!

I can confirm to you that they work together, because some people already asked me about that. I think there might be some topics here or on the RPG Maker web forum.

Now I need to know what error is that. When it does happen, please press F12 or F8 and send me a screenshot of the CONSOLE TAB

Hi there!

I can confirm to you that they work together, because some people already asked me about that. I think there might be some topics here or on the RPG Maker web forum.

Now I need to know what error is that. When it does happen, please press F12 or F8 and send me a screenshot of the CONSOLE TAB

Hi there!

Yes you can. On the sample project, inside the Choice Manager map there are two events that show how to do this:

The event ID 3 → You can do this on the choice text. You can use the Show or Hide. If you use Show, the switches must be ON to show the choice. If you use Hide, the switches must be ON to hide the choice.


The event ID 20 → You can do the same by using the plugin commands instead of the choice text. See the Show/Hide settings


Hi there!

I'm sorry friend. I have no idea how to solve this. I never used linux in my life and don't know what Arch is =/ 

What about my previous reply? That previous error is gone?

About that new error, It's like I said to you before, on my previous answer:

But, I need to know what crash is this. When the error happen again, press F8 or F12. A browser window will open. Go to the CONSOLE tab, and send me a screenshot of what is in there.

When this last error happen? What are you doing for this to happen?

Hi there!

You may try to set the overwrite key to true, since the Left mouse button, is the one used to make the character walk on the screen and interact with events, by default.

But, I need to know what crash is this. When the error happen again, press F8 or F12. A browser window will open. Go to the CONSOLE tab, and send me a screenshot of what is in there.

Hi there!

When the error happens, press F8 or F12. A browser window will open. Go to the CONSOLE tab, and send me a screenshot of what is in there.

Hi there!

You can find them on the RPG Maker software folder. On steam:

  • Steam > steamapps > common >  RPG MAKER MZ >  generator

If your version is not steam, then I don't know the directory. But must be a "generator" folder somewhere on where the software(not your project) is. Then is just a matter of copy and paste to your project.

Glad you managed to solve it! 

And yes, the face indexes starts from 0!

Hi!

Show me a screenshot of your plugin manager.

Also, make sure you are using the right plugin versions for the right RPG Maker software. With my plugins, you can identify this by their filenames:

  • EliMZ_... are for RPG Maker MZ
  • Eli_... are for RPG Maker MV

Hi there!

When I try to use the call script "$gameActors.actor(ID).canPromoteClass(classId)" to see if the actor can promote I get the error message "Cannot read property 'isPromoted' of undefined"

- This error means that the actor informed on the script call does not exist. It will be helpful to know where are you using this script call. And also, you know you need to replace ID with an actor Id and classId with a class id, right?

When I use the change class comand from the game itself (using the RPG Maker MZ) the character go back to level one, but do not keep the parameters atributes.

- Indeed, I confirmed the problem. I will take a look into this!

I could use some explanation about how to better use the plugin to promote actors

- This plugin is basic what the help file says it is. When an actor changes class, and it has never had the next class before, it will gain a bonus on all parameters. And that bonus is decided on the Class Curves plugin. The idea is to replicate the Shining Force 1 Promotion system. Where, when the actor hits a certain level, he can promote/evolve into a new class that will change how his parameters grows when he levels up. But, keeping the previous parameter values from the first class.

Hi there!

You should be able to use formulas or game variables to set the choice window position with this plugin too. You can insert them on the Initial/Target Offset X/Y.  Just remember to set the alignment to Left and Top,  and the window position will be relative to the Offsets values only.


Hi there!

i will include it when I made a new version of this plugin. But for now, you can see examples on the screenshots on the plugin main page here on itch io.

Glad it helped you! :D

Hi there!

I never saw this problem happening before. 

If I understood you right, my plugin is ignoring the alignment set on the event command, and only accepting alignment changes by using the plugin command. And that is making all alignment set to "left", despite the event command set them to center. Right?

If this is the problem, is an easy fix. But I may only be able to fix this later this week. But please, answer me these two questions below:

1 - Are you using any other plugin that is messing with the choices or message window? If yes, could you tell me what they are?

2 - Can you also confirm to me that this behavior persist on my sample project?

Nice! Have fun!

Hi there!

First thing is, when that error happens, press F12 or F8, a browser window will open. Then, go to the CONSOLE tab, and send me a screenshot of what is in there.

Now, if you manage to make other stats to work correctly, then it is not a compatibility problem I guess. So, send me a screenshot of that specific stat that is causing the trouble and also a screenshot of how are you trying to raise/change the value of that stat.

then we see what we can do about that :)

Yeah, this will not work. The show text is still not right before the show choices. It need to be something like that:

Even without my plugin, you need to do that to keep the message window and the choice window opened simultaneously. You can put the plugin command somewhere above those two.

The thing here is, that instead of using the show text command inside the "if book being read = 12" statements, you can apply that text to a variable, and then show that variable on the show text command:

The Show Text command must be right before the Show Choices so, the Choices can be shown together with the text. On this case, the show text must be between the Comment command and the Show Choices

I don't know if I will add that. I guess a workaround on this situation, is for you to find a way to add a state to the actors when they are with the low hp.

But, for the Normal, you mean Normal HP? For that you cannot use the default face of the actor?

As for the victory.. I don't see that to fit the plugin. Maybe you could call a common event to play at the end of the battle, that would change the actor faces?

Otherwise, in december I will be able to take a look at this.

Hi there!

Can you show me the screenshot of the event? It is better to see the event this way. So I can have a better idea on how to advise you.

It is fixed! Please download the new version 1.2.2

Now I have added a new plugin parameter to control this issue. Set it to false, and the messages will behave like you want. Set to true, to keep it working the same way as before.


Hi there!

Sorry for the delay, I totally forgot about this. I just checked this and you are right, the batch is automatically while the name is the same on the message box. Will try to fix this!

Hi there!

You need to download my core plugin: EliMZ Book.

Install it and put it somewhere above all other Eli Plugins

Hi there!

First off, see if you are using the EliMZ Book.js somewhere above all other Eli plugins on your plugin manager. You need this.

Now, it seems to me that it is a plugin parameter issue. Meaning, go into the plugin parameter and see if everything is properly configured. A screenshot will also be nice.

Hi there!

Probably a compatibility problem between mine and Visustella plugin.

Some Visustella plugin has some plugin parameters that have formulas. I believe maybe there are some formula that is calling the method .param(ID) to return the value of some battler parameter, and that could be the cause of conflict.

The way to go here, is to turn my plugin off and see if the problem persists, if not, then turn my plugin ON and start to turn OFF the visustella plugins listed on the error log, one by one, to find out what is the one causing the compatibility issue.

But as you know, because of the obfuscation, even if we find the one that is conflicting, I may not be able to fix. But will try.

Thanks for letting me know!

It may take a while, but I will take a look into these.

I have no idea. The only way to know is testing =/

Hi there!

It seems to me that the problem may be that you are using the default Z on the Key Name. But you set the Overwrite Key to false. 

As so, the game may be not assign the Z key to work on the Extra Trigger, because it still using it's default rpg maker function on that key.

Haha it happens! Have fun! :)

Thanks! I will see if I can replicate this issue and fix this. But where are you putting this script?

You gave me the Elements Tab. You need to click on the Console tab.