Comments below clip:
This lingering atmosphere of a foreboding message about a future Armageddon sets the tone of a slow strangulation of the mind. The fact that all this is achieved without the usual, and very menial, tricks of exploding lightbulbs, knocking on doors or wood, loud screams and other jump startles, is indicative of a DEV with a great mind and the skills to pull off something that's quite rare in the horror genre/community.
You've given us/me a taste. Can't wait for the full game to hit the shelves.
Well done!
I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.