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(4 edits)

Why not?
Make 2 versions of soundlib, and when game starting, chose one of them. Depend of settings.
In first there is a full audio. In the second some parts is silent.

Or make somthing like $lang for voice. With loud of voice audio, and everityme, when voice-audio is calling in game, use $loud to change loudness of voice. Voice audio will be a new code strings, and it will be easy to insert $loud in every new code string with voice callings. It will be really problem to insert $loud in old callings soundlib. But easy to new.

(1 edit) (+1)

Its a solo dev and he isn't hiring so continuing to argue this idea is truly fruitless.