The premise of the game is good, and the visuals are really well done. Definitely doesn't have the problem of having "the unity look" if you get what I mean. I think the two ways this game could be improved would be to have more guidance to the player (right now you just have to use trial and error to find the items in time), and to do something scary when the player dies instead of just having a game over screen. Awesome job, Brendan!