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Virtualnerd1

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A member registered Oct 04, 2021 · View creator page →

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Holy crap this game is great! I like how this game feels more fast paced than most plants vs zombies style games. Really the only suggestion I have is that I think the player structures/fighters should have different colors, mainly because it becomes difficult to distinguish generator structures from fighting structures once you have 20 of them all clumped together. Really impressive game, great job guys!

I was shocked at how much visual and audio juice there was in this game. Nothing seemed generic or boring, and the gameplay loop of just trying to survive was awesome. I don't remember the last time I saw drivable cars in a top down game, let alone in a jam game! You guys did a great job!

Thanks for the praise! The idea with the vampire was that you couldn't just circle strafe him like the other ones, you'd have to actually get out of his way before he charged you. I hope to see you at future jams as well! :)

Thanks so much for the feedback! What happened was we had two different branches for the game, and one of the branches had animations and one didn't. We had to cut the animations because those prefabs screwed up other people's work. Same thing with the player, we had a 3D model lined up but too much went wrong right at the end. We'll look into those two bugs, thanks for letting us know!

Thanks for the feedback! SipTap is the one responsible for the awesome intro. I don't know anything about Pitfall, but hopefully that's a compliment!

This game really makes you feel like your caffeine-deprived Dr. Towle. 10/10 on immersion!

You might want to add boundaries so that the player can't fall off the ship. I do really like that the fishing pole doubles as a shotgun. Really creative interpretation of the theme!

Hats off to whoever came up with the vertical hook. It's been a while since I played a platformer where I was never truly safe! Controller support would also be really nice since most platformers play better on them. Great work!

Cool to see that other teams associated the theme with pirates :)

0/10, not as frogtastic as Froggo 1

/s of course, lol. I will be upset if this game doesn't put in top 3.

I think having you aim manually would probably be better considering that the only way the player can currently show off skill is by moving away from enemies. Also, thank you to whoever added controller support. Great job!

2D GTA was not a bad idea! I think guns and grenades would be great additions to the game. Excellent job!

The powerups are fun to get, and the gameplay feels fluid. I do think adding controller support would be beneficial because twin-stick shooters feel more natural with them. Overall, very fun game!

The visuals are top-notch. I must say that as a college student, I feel a little called out by the theme of this game! Awesome job!

Really cool that your game jam game has a preferences menu and so many key shortcuts. Great job!

Level 5 is brutal, lol

Movement feels really good. I don't think I've ever seen a 3D web-slinging game like this at game jam before. Your art style is also on point. Outstanding game.

The story is easily the best part of the game. I think the gameplay would benefit a lot from having a couple more trials. Great job!

That's really good for a first game jam. Obviously the camera could use some work, but the art looks great, and the code works! Great job!

The art and soundtrack are phenomenal. I think faster combat would improve the flow of the game a bit. Awesome job!

The animation for the main character looks badass!

Music and visuals are top-notch.

Audio person deserves a raise, lmao

The premise is really good. I think it might be better if the movement were sped up a bit since it would put the player on edge. Great job!

I swear, this was almost as hard as Towle's game XD

I think controller support would help alot where L-stick controls pitch and yaw, and R-stick controls roll. NGL, really impressive that you made this in 4 hours!

For anyone struggling with the third level, you actually get higher triple jumps if you jump in rapid succession. In typical Dr. Towle fashion, this game is old school!

Level design and lighting are on point!

We tried having the collision be less compact, and it was just frustrating to play, lol.

XD

https://discord.gg/Y55j8aCt

Hit "B+U+G" at the same time to turn off dev mode.

Great job guys! Music was awesome, UI and art was clean, and I'm still trying to wrap my head around the fact that you pulled it off in 3 days! ;)

Great job, Cecilia! :)

Thank you! I think our artist knocked it out of the part with their work!

Yes, lmao

Incredible work, guys!