Thanks for making it in the first place :)
Virtualnerd1
Creator of
Recent community posts
The premise of the game is good, and the visuals are really well done. Definitely doesn't have the problem of having "the unity look" if you get what I mean. I think the two ways this game could be improved would be to have more guidance to the player (right now you just have to use trial and error to find the items in time), and to do something scary when the player dies instead of just having a game over screen. Awesome job, Brendan!
I hate to be that guy, but I think the difficulty should be increased. The survival mechanics are cool, but I was never actually worried I would lose the game. I think either forcing the player to worry about their survival or just making the levels themselves get increasingly harder would make the game better. The game is still great though, cause the gameplay is fun and you guys nailed the artstyle. It's very obvious you guys were passionate about the game, and it shows! :)
The theme interpretation was awesome (finally a game that didn't just have an evil narrator!), and the level design was also good. I think that having restart code and finish game code would be the easiest changes to make, and I think the bigger issue with the game is that you can't always move while jumping (or at least you can't move on the X and Z axis at the same time). Overall though, I really like how you guys used the theme in a creative way.
Holy crap this game is great! I like how this game feels more fast paced than most plants vs zombies style games. Really the only suggestion I have is that I think the player structures/fighters should have different colors, mainly because it becomes difficult to distinguish generator structures from fighting structures once you have 20 of them all clumped together. Really impressive game, great job guys!
Thanks so much for the feedback! What happened was we had two different branches for the game, and one of the branches had animations and one didn't. We had to cut the animations because those prefabs screwed up other people's work. Same thing with the player, we had a 3D model lined up but too much went wrong right at the end. We'll look into those two bugs, thanks for letting us know!