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(+1)

I used the opposite strategy.  One die for the initiative, and three die for defense.  Boost the one you don't use.  It involves a little luck, and if you get defeated, your dice get smaller, but that only happened with the final boss when they had 4 speed

Interesting strategy, same idea but inverted, just gotta be a bit lucky in the defense so you don't take any hits, but the same thing still applies for the initiative.