Round 16 is as good as I can get. Getting 3 of kind is very RNG based, and the enemy gets them much earlier than you.
It might be nice to add some sort of meta game. Like each death ypu get XP that you can use to upgrade stats or specials or something.
Otherwise, it's pretty good. I would add rules to this page. The tutorial was unnecessary as the only rules are side board, main board, 3 of a kind upgrades. Stats are helpful, but I don't need a tutorial round so much as a rules page. The mock battle just delays gameplay start.
Boopy2
Recent community posts
Fascinating game. I really like it. However I can't figure out how things work, or if they are bugged. My Wright turns all 3 value cargo to plated. Didn't do anything on 3 pip spice or 3 pip cargo. Never clear if cargo and spice are difference. Not sure if it doesn't work on reroll, if so, that information would be helpful to know.
So, the basic game is solid! Well done. It works, and is enjoyable.
As for advancement, I might add levels you can reach where there are harder things, or a big enemy you have to defeat in X turns. Or maybe upgrades? Or maybe a win condition.
Once my army got to about 100, I could beat anything the RNG could throw at me. Army 133; Lands 13; Peasants 280; Gold 2354
Now fixed.
The Saplings/ trees numbers don't update. I do run out of trees I can chop, but I have no idea how many trees I have. (It always says 0 saplings and 10 trees.)
Also, if I hold down the "plant a tree button", it freezes and I have to take my finger off the button for it to refresh. Although I think this may have to do with the "limit" of trees that I can't see.