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(4 edits)

Because verticality was so important and I thought right off the bat that it would look super cool to have that woosh when we change floors, it was obvious right away that 3D was the way to go. I had never made anything serious in 3D in Godot, but I figured that since I would just be using simple cubes, I’d be fine (foreshadowing)

Setting up the graphics and animations was rather simple, and I even made a simple shader to use per-instance uniforms so I could color each cell as it ages. I’m an absolute noob at shaders, so I was pretty happy

I made a fatal mistake, though. Even though I knew I wanted the game to be playable on the browser, I didn’t really test it until it was almost done. In the past I’ve done similar things in Unity and never really had issues, so I assumed Godot would be just as accommodating

I assumed wrong! When I tested it on the browser, the GUI was fine, but NONE of the 3D appeared. Nothing at all, black screen