I’m really happy about the sound component of the game too. I HATE, and I mean HATE making sound design and overall working with sound. But for this project I was unusually inspired. Found some great atmospheric samples and kept everything very grounded, very natural. Rocks and water sounds mostly, a heartbeat to signal the passage of time, some wind and some birds… I really like the atmosphere and I think all sounds really help each other shine, it’s a cohesive package.
Here again I had some really annoying technical limitations. I don’t really get why, but Godot’s audio system really doesn’t like to be on the web. I thought it was related to threading, but I tried exporting with threads on and off and didn’t really see any difference. I’m sad to say that the web experience is rather worse than a native build on this aspect too. Sounds that didn’t loop as they should, and audio effects are just outright missing. Not happy about that at all, but also not really sure how I can improve that. Definitely not with the time I had left