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I just wanted to say that, out of all the adventures that I read for this jam, this is one of the ones that my mind keeps coming back to.

There's just something about it that really grabs my imagination – the open-ended encounters, the weird and original monsters, the high walls with no roof that leave you vulnerable to the crystal bird. It has a truly incredible sense of place.

I don't know if there's a name for this kind of fantasy, but this adventure really tapped into the childhood blend of Munchkin cards/Lord of the Rings action figures/Lego castles/Fate CRPG/modeling clay monsters/Discworld/Majesty: Heroes of Ardania that my brothers and I lived in when we were tiny and would sword fight in the basement – crazy, homegrown fantasy from that Wild West time before Fifth Edition and Warcraft III decided the look of everything.

Not many things kick off my imagination and nostalgia all at once like that. I read through this adventure and immediately wanted to start doodling pictures of these monsters and environments.

I would absolutely, absolutely love to see a deluxe version of this.

James, thanks so much. Your comment means the world. In terms of tone and theme, you seem to have understood my intent to perfectly. This was my first game Jam, and has been my first successful attempt at putting something out into the world. Given what I have learned, the feedback given, and the wonderful praise (I was shocked someone even bought it!) from everyone including you - I am very motivated to improve, revise, and release a deluxe edition, and following that, the game Jam has emphasised how doable adventure creation publishing is, so I hope to release more in future.

Hot Rain Falls was my most memorable adventure. As I think I commented on the page, I was struck by the simple yet brilliant design of running the heist crews on encounter dice and structured timelines. To say it will fundamentally change how I both run and design adventures is an understatement as it is nothing short of brilliance. Not to mention the fantastic premise and the ever marvellous "something floats by" table.

To that end, I would ask what your plans are as far as publishing goes? I would be remiss If I didn't see if you would be open to collaborating on a project in future. I'm not super competent with Itch, but I'd love to get in touch and see what we come up with. 

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I'm so glad to hear the deluxe version is in the works! I am definitely looking forward to it!

And thank you so much for the kind words! This was also my first game jam and my first successfully finished project – getting this kind of feedback has really inspired me to keep trying to write adventures!

I haven't thought about publishing too much, but I do have a few ideas for other adventures in the same setting (psychedelic Renaissance Venice in Florida is just too much fun to play around with!) If I get a few of them written, maybe I'll put all of them together into a collection and try publishing it!

I would absolutely be open to collaborating on something in the future! I don't know too much about Itch either (this is the first time I've done anything on it), but I'd absolutely love to keep in touch and work on something together! Have you joined the Discord that one of the jammers set up?

yep I’m in the discord, I’ve messaged who I believe is you, my name is the same there as here so drop me a line when you have a chance! 

Yup, that's me! Looking forward to whatever craziness we can come up with!