yep I’m in the discord, I’ve messaged who I believe is you, my name is the same there as here so drop me a line when you have a chance!
the nazrat
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James, thanks so much. Your comment means the world. In terms of tone and theme, you seem to have understood my intent to perfectly. This was my first game Jam, and has been my first successful attempt at putting something out into the world. Given what I have learned, the feedback given, and the wonderful praise (I was shocked someone even bought it!) from everyone including you - I am very motivated to improve, revise, and release a deluxe edition, and following that, the game Jam has emphasised how doable adventure creation publishing is, so I hope to release more in future.
Hot Rain Falls was my most memorable adventure. As I think I commented on the page, I was struck by the simple yet brilliant design of running the heist crews on encounter dice and structured timelines. To say it will fundamentally change how I both run and design adventures is an understatement as it is nothing short of brilliance. Not to mention the fantastic premise and the ever marvellous "something floats by" table.
To that end, I would ask what your plans are as far as publishing goes? I would be remiss If I didn't see if you would be open to collaborating on a project in future. I'm not super competent with Itch, but I'd love to get in touch and see what we come up with.
Appreciate your feedback and I think your criticism is spot on. Some choices were made given time constraints to simply get something entered. The font I chose wasn't as robust as I thought and layout could use a lot of polish. Will likely revise now the jam is over. Thanks for checking the adventure out!
I am humbled and could genuinely not ask for better praise. This is my first time publishing and getting everything done was a challenge. If you do plan to run it, I'm planning to update and improve the layout after the Jam to make it easier to read, and Id love to hear how you get on. Thanks so much for checking it out.
Thank you very much for your praise! This is my first game jam ever and time management is a huge takeaway. Following it everyone's kind words has inspired me to try my hand at another round of polishing with more time to deliver a final adventure and not ship something workable for the deadline. Appreciate your feedback and thanks for taking the time to read it.
wonderful gargoyle and ghost knight fellhar, one page dungeon design that makes it a dream to run and killer visuals throughout. I am in awe at how much you achieve with such little page space. Gothic premise for the adventure scratches an itch I haven't been able to scratch since writing my dissertation on the subject. I am convinced you wrote this specifically for me <3 Horace Walpole would love it!
first off love the cover art, marvellous! wonderful faction controlled dungeon and love the isometric paper underlay on the dungeon map to give an idea of size without cutting in on the beautiful harmony of the whole publication. Such a unique premise while sticking to the fundamentals of dungeon factions. I already have a group in mind to run this for!
Dwarves and a marvellous sword and sorcery premise, its a marvellous contender in my book! and my book isn't the book of grudges! Longer room descriptions but well within manageable prep, especially being a no-nonsense 9 room layout. Interesting and unusual mapping style that lends well to theatre of the mind (I assume most tables play knave theatre of the mind rather than a grid) and It has given me endless inspiration for designing my own dwarf hold for my ongoing campaign.
Is that repro blue I spy!? marvellously laid out and easy to read hex crawl, very spartan location details that make it easy to prep as a GM, Hemmingway would be in awe! Love the addition of Yigoomba too! takes a minute to adjust to the blue on white, but once that sweet sweet nostalgia kicks in it reminds me of adventures my 1e/2e friends run. Simply fabulous and striking!
marvellous Nordic/icy adventure, frostbite table a welcome edition for GM's! main improvement I could suggest is to bring region map more in style with rest of the wonderfully stylised module. This critic does however acknowledge that his own mapping skills leave much to be desired! We ride for the northern reaches!
Thrill of the hunt, more like thrill of the marvellous adventure! excellent fast read to get all relevant info with handy reminders at top of NPC stat block and relation tress for GM's with foggy memories like me, I love that the house is fairly open as if designed as a house and not a pseudo dungeon. Its also made me groan how despite having 6 years under my belt I only have realised now stone to flesh potions as a cure for petrification's, an outrageous blind spot now cured! Love how its a full adventure on 4 pages, a feat I aspire to now.
Make it interesting… Make it terrifying… Make it a bloody good time! - best tagline ever! Finally a use for the beekeeper minis I have on the shelf! my prayers are answered. Marvellous use of colour and design. Mutations are a fantastic mechanic to keep with the theme but keep encounters fresh. Look forward to giving this one a spin. Giant bees seem to be a hit this gamejam.
Thank you, I 100% agree with your criticism - Time management was a big challenge during this game jam, but everyone's wonderful comments have inspired me to revise and improve this afterward. I'm glad despite the challenges you managed to gleam something interesting, and thank you so much for checking my entry out!
Absolutely beautiful read, marvellous design that I can only describe as geometric mork borg that kept me reading page after page. Brilliant mechanical design and I absolutely adore the faction timelines that I will now be furiously stealing to simulate everything in my home game. Marvellous, characterful and easy to read. Hemmingway would be proud!
thanks for the feedback knighthouse! I'm glad you managed to power through. I'm hoping to make a revision post gamejam as I have had some amazing encouragement and feedback, the font in hindsight does need to be revised to make bold and italics more of a selective choice which will pair nicely with my planned revisions to the text to make it easier to read and run.