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the nazrat

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A member registered Mar 05, 2020 · View creator page →

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yep I’m in the discord, I’ve messaged who I believe is you, my name is the same there as here so drop me a line when you have a chance! 

James, thanks so much. Your comment means the world. In terms of tone and theme, you seem to have understood my intent to perfectly. This was my first game Jam, and has been my first successful attempt at putting something out into the world. Given what I have learned, the feedback given, and the wonderful praise (I was shocked someone even bought it!) from everyone including you - I am very motivated to improve, revise, and release a deluxe edition, and following that, the game Jam has emphasised how doable adventure creation publishing is, so I hope to release more in future.

Hot Rain Falls was my most memorable adventure. As I think I commented on the page, I was struck by the simple yet brilliant design of running the heist crews on encounter dice and structured timelines. To say it will fundamentally change how I both run and design adventures is an understatement as it is nothing short of brilliance. Not to mention the fantastic premise and the ever marvellous "something floats by" table.

To that end, I would ask what your plans are as far as publishing goes? I would be remiss If I didn't see if you would be open to collaborating on a project in future. I'm not super competent with Itch, but I'd love to get in touch and see what we come up with. 

Appreciate your feedback and I think your criticism is spot on. Some choices were made given time constraints to simply get something entered. The font I chose wasn't as robust as I thought and layout could use a lot of polish. Will likely revise now the jam is over. Thanks for checking the adventure out!

Thank you glad you enjoyed it. I'm hoping to polish it up now the jam is over so hopefully you might have a chance to try running it! <3 

Thanks, glad you enjoyed it!

thank you, glad you enjoyed that detail! 

Sweet and psychedelic! love the use of conveyor belts and traversal to abstract the physical spaces a marvellous treat I look forward to delving into!  

Thanks so much! I have never come across Karazhan but I will fix that ASAP! Appreciate you taking the time to check out my entry.

I am humbled and could genuinely not ask for better praise. This is my first time publishing and getting everything done was a challenge. If you do plan to run it, I'm planning to update and improve the layout after the Jam to make it easier to read, and Id love to hear how you get on. Thanks so much for checking it out. 

Thanks! really glad you found something to enjoy in there. thanks for taking the time to read it!

Thank you very much for your praise! This is my first game jam ever and time management is a huge takeaway. Following it everyone's kind words has inspired me to try my hand at another round of polishing with more time to deliver a final adventure and not ship something workable for the deadline. Appreciate your feedback and thanks for taking the time to read it.

wonderful gargoyle and ghost knight fellhar, one page dungeon design that makes it a dream to run and killer visuals throughout. I am in awe at how much you achieve with such little page space. Gothic premise for the adventure scratches an itch I haven't been able to scratch since writing my dissertation on the subject. I am convinced you wrote this specifically for me <3 Horace Walpole would love it!

THERE IS HOW MANY ROOMS!!!?? marvellous no nonsense descriptions and premise cover art is so evocative I want to jump in and scale the geometric dunes myself, layout reminds me of AD&D modules I'm not old enough to remember in all the right ways. An excellent feat to pull off. 

Marvellously designed dungeon, oozing style and charm with well selected points of prose! Do feel I would have to commit some time to prep, but that seems fair seeing as this looks to be a pocket megadungeon! fantastic work. 

The best handout support I have seen in the Jam! Short sweet room descriptions and clear binary player/GM format is a welcome and pragmatic choice. Love the godhead and body. Very keen to run this one and seems a absolute dream to prep for with a outstanding core premise!

first off love the cover art, marvellous! wonderful faction controlled dungeon and love the isometric paper underlay on the dungeon map to give an idea of size without cutting in on the beautiful harmony of the whole publication. Such a unique premise while sticking to the fundamentals of dungeon factions. I already have a group in mind to run this for! 

Dwarves and a marvellous sword and sorcery premise, its a marvellous contender in my book! and my book isn't the book of grudges! Longer room descriptions but well within manageable prep, especially being a no-nonsense 9 room layout. Interesting and unusual mapping style that lends well to theatre of the mind (I assume most tables play knave theatre of the mind rather than a grid) and It has given me endless inspiration for designing my own dwarf hold for my ongoing campaign. 

Is that repro blue I spy!? marvellously laid out and easy to read hex crawl, very spartan location details that make it easy to prep as a GM, Hemmingway would be in awe! Love the addition of Yigoomba too! takes a minute to adjust to the blue on white, but once that sweet sweet nostalgia kicks in it reminds me of adventures my 1e/2e friends run. Simply fabulous and striking! 

Amazing choice of colours! really fantastic "Vinyl" style that makes it a pleasure to view. Expertly designed one shot for the groundhog day experience without overstaying its welcome. I love the use of quotes and conspiracies as a means of shaking this up further! 

Couldn't download, sorry to hear you had issues with updating I'm sure its a real blow. followed in order to check out after the Jam! art looks marvellous! 

beautifully drawn map, I can never hold correct perspective when drawing at an angle. Excellently unsettling themes and well laid out rooms will make this a pleasure to run. Though I'm not sure all of my group have the stomach for the horror! 

marvellous Nordic/icy adventure, frostbite table a welcome edition for GM's! main improvement I could suggest is to bring region map more in style with rest of the wonderfully stylised module. This critic does however acknowledge that his own mapping skills leave much to be desired! We ride for the northern reaches! 

Thrill of the hunt, more like thrill of the marvellous adventure! excellent fast read to get all relevant info with handy reminders at top of NPC stat block and relation tress for GM's with foggy memories like me, I love that the house is fairly open as if designed as a house and not a pseudo dungeon. Its also made me groan how despite having 6 years under my belt I only have realised now stone to flesh potions as a cure for petrification's, an outrageous blind spot now cured! Love how its a full adventure on 4 pages, a feat I aspire to now. 

fantastic adventure that's easy to read. love the village map and would love to see the same flair and style applied to the dungeon map. Love the false cave in, a brilliant environmental feature that is retrospectively obvious to include as a secret passage.

Tandem quests is a marvellous idea, especially for larger west marches style groups. characterful maps and magic items. Fantastic colosseum style backdrop, love it!  

Make it interesting… Make it terrifying… Make it a bloody good time! - best tagline ever! Finally a use for the beekeeper minis I have on the shelf! my prayers are answered. Marvellous use of colour and design. Mutations are a fantastic mechanic to keep with the theme but keep encounters fresh. Look forward to giving this one a spin. Giant bees seem to be a hit this gamejam.

Simply captivating book, Impressively dense amount of content inside given the length available for the jam. Simply A masterclass for myself on how to execute an excellent adventure from ideas to design and layout.  

Marvellous breach into science fantasy which is a staple of the OSR I simply don't dabble in enough. Beautiful illustrations, I want bueno's art everywhere! Very characterful choice of monsters with very solid intent behind their use. Will have to try and run this! 

marvellous castle adventure that's to the point, and even has the courtesy of including pregen characters. Marvellous interplay with the knights being able to reinforce one another. I look forward to riding unto castle blackmere!

simply wonderful layout, easy to read and marvellous use of Knave 2e's table centric design decisions with both encounters and prospective loot in rooms. I'm off to go join the undead dance party now byee. 

Really wonderful means of abstracting an ever shifting maze, a simply genius mechanic! fantastic to the point room descriptions that I should take note of for my own work as a gold standard, and very well laid out to be easy to read. 

thank you for your kind words, I'm looking to make a revision after the game jam and I'll keep this in mind :)

wonderfully bizarre, beautify laid out and a pleasure to read. I particularly loved the giant bee graveyard, and the pangolin. I feel like with the bee theme you might have missed a trick by not having a hex grid map, but that's mostly for my own amusement!

Thank you, I 100% agree with your criticism - Time management was a big challenge during this game jam, but everyone's wonderful comments have inspired me to revise and improve this afterward. I'm glad despite the challenges you managed to gleam something interesting, and thank you so much for checking my entry out!

wonderful and well laid out with very nice isometric maps. room 16 - the kings vault had me on the edge of my seat. Fantastic deployment of survival horror! the forms method is a fantastic way of deploying this growing horror. 

Absolutely beautiful read, marvellous design that I can only describe as geometric mork borg that kept me reading page after page. Brilliant mechanical design and I absolutely adore the faction timelines that I will now be furiously stealing to simulate everything in my home game. Marvellous, characterful and easy to read. Hemmingway would be proud! 

thanks for the feedback knighthouse! I'm glad you managed to power through. I'm hoping to make a revision post gamejam as I have had some amazing encouragement and feedback, the font in hindsight does need to be revised to make bold and italics more of a selective choice which will pair nicely with my planned revisions to the text to make it easier to read and run. 

haha thank you James, they were the product of some fever dream having discussed bitcoin with my cousin. hence the ledger, them being "blocks" and armed them with flails for "blockchain" I'm glad a bad pun landed as an interesting monster! 

Wonderful and weird vertical dungeon with a brilliant difficulty calibration based on items to collect. Well presented with simply marvellous illustrations that are very in the spirit of OSR