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(+1)

It's an interesting game, I could roll these slots all day lol. But it could use a better wording on the tutorial, I didn't know exactly what the fire effect did. Or if the "Wheel" effect did something if I picked it past the 4 slots.

I think some sort of AOE attack would be nice, because currently I found myself having to stall each battle on the last enemy to heal otherwise I would get slowly killed and lose on the next battle. Having more ways to survive would be useful, like having items or being able to choose the enemy you're going to face.

The ice and fire effects could be useful in helping me survive, but since they force you to roll one it really damaged my healing potential and how long I could last, and since they only affect one enemy there's limited use to it since each battle is a DPS race after all.

Maybe toning down the enemy damage and adding a cap to max health would help the pace of the game?

Thanks for your feedback it great that you like it. 

i will make the following changes

  • redo the tutorial
  • I have made the wheel upgrade be removed from the possible upgrades after being used so it doesn't waste an upgrade
  • I will try letting the player choose which unit to attack this could add some more choice and thinking instead of just spinning
  • I agree that the game needs some more ways to survive. I could add an upgrade that every enemy you kill you heal. 
  • balancing I find is very hard for this sort of game because each run you pull different points and upgrades and get different enemies. i know this is a problem and I will be continuing to try and make the balance better. and it takes time to get to the different tiers of enemies. I feel the first tier is pretty well balanced but the second tier is a bit unbalanced. the 2 tier of enemies comes after LV 5 (I think)

the AOE idea I will have to think about. I will be changing these things and then reaccess if the AOE is still needed.

THANKS FOR THE FEEDBACK IT HELPS MAKE THIS GAME BETTER