Thanks for your feedback it great that you like it.
i will make the following changes
- redo the tutorial
- I have made the wheel upgrade be removed from the possible upgrades after being used so it doesn't waste an upgrade
- I will try letting the player choose which unit to attack this could add some more choice and thinking instead of just spinning
- I agree that the game needs some more ways to survive. I could add an upgrade that every enemy you kill you heal.
- balancing I find is very hard for this sort of game because each run you pull different points and upgrades and get different enemies. i know this is a problem and I will be continuing to try and make the balance better. and it takes time to get to the different tiers of enemies. I feel the first tier is pretty well balanced but the second tier is a bit unbalanced. the 2 tier of enemies comes after LV 5 (I think)
the AOE idea I will have to think about. I will be changing these things and then reaccess if the AOE is still needed.
THANKS FOR THE FEEDBACK IT HELPS MAKE THIS GAME BETTER