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Hey, nice to hear from you again!

I've been working on the game and pushed a few updaes today. I'll share the new build file soon, but here's what's new: I tweaked the high score system a bit, added a pause menu, and threw in some sound effects to enhance the overall vibe.

About the small monster indicator you mentioned—you’re right, it could be helpful. But I kind of want to keep that tension, where the player has to be more cautious and reactive, almost like a mini reflex test.

this is just a prototype to test out some mechanics for a bigger game I’m working on. It's all abou that grind and rewarding players who go the extra mile, even when the final goal is intentionally a bit vague.

Let me know what you think!