Cool idea. The Godot Signal Concept is great. I used GameMaker for a lot of GameJams and love to see, that their are still loving users developing great stuff for it 🫶
Benjamin Vockenberg
31
Posts
16
Followers
34
Following
A member registered Mar 05, 2015 · View creator page →
Creator of
Its a really basic but fully functional 2-player GO game for hot seat sessions
Strategy
A simple slot machine game with multiplicator and three wheels because I love twitch streamer Knossi
Play in browser
A simple snake clone made with Pico8 as a "one day one game" challenge
Action
Play in browser
A game created for LudumDare #37 - Theme: One Room. Kill the spiders before they reach the kid
Action
Find the last bottle of "Epic Milk" in a mall stuffed with zombies...
Adventure
My LudumDare26 entry. It's a game inspired by NuclearThrone. A fast-paced arcade survival game with guns and money!
Shooter
Jack needs his meds, every 10 sec one pill or he is gonna die. This platformer is my LudumDare27 entry.
Platformer
A very strange platformer for ludumdare31 gameja. Theme: The whole Game on one screen
Platformer
My ludumdare30 entry. Its a flappy bird like game in space. its challenging with cool achivement features :)
Action
Recent community posts
The Lewd House: Helping Hand comments · Replied to Daddy7373728282 in The Lewd House: Helping Hand comments
Lola and Luan Shower Scene, Rita Scene, Luan Scene comments · Posted in Lola and Luan Shower Scene, Rita Scene, Luan Scene comments
The Lewd House: Helping Hand comments · Replied to Kassador in The Lewd House: Helping Hand comments
The Lewd House: Helping Hand comments · Replied to Peezydouble in The Lewd House: Helping Hand comments
Making Of Bored at Home — Drawing Katja comments · Posted in Making Of Bored at Home — Drawing Katja comments
The Lewd House: Helping Hand comments · Replied to Nicuevaaa in The Lewd House: Helping Hand comments
The Lewd House: Helping Hand comments · Replied to RealRich_Fam1428 in The Lewd House: Helping Hand comments
The Lewd House: Helping Hand comments · Replied to RealRich_Fam1428 in The Lewd House: Helping Hand comments
The Lewd House: Helping Hand comments · Replied to linkyboi21 in The Lewd House: Helping Hand comments
The Lewd House: Helping Hand comments · Replied to Maxito016 in The Lewd House: Helping Hand comments
The Lewd House: Helping Hand comments · Replied to Zedonathin in The Lewd House: Helping Hand comments
The Lewd House: Helping Hand comments · Replied to fyre the flareon in The Lewd House: Helping Hand comments
The Lewd House: Helping Hand comments · Replied to fyre the flareon in The Lewd House: Helping Hand comments
Hey, nice to hear from you again!
I've been working on the game and pushed a few updaes today. I'll share the new build file soon, but here's what's new: I tweaked the high score system a bit, added a pause menu, and threw in some sound effects to enhance the overall vibe.
About the small monster indicator you mentioned—you’re right, it could be helpful. But I kind of want to keep that tension, where the player has to be more cautious and reactive, almost like a mini reflex test.
this is just a prototype to test out some mechanics for a bigger game I’m working on. It's all abou that grind and rewarding players who go the extra mile, even when the final goal is intentionally a bit vague.
Let me know what you think!