Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

+very good bgm

+nice character animation

+movement feels very nice

+most graphics look pretty good

+rolling jump is nice

-player has a pretty meh design despite being well animated, worse than all of the enemies

-player has meh color scheme

-some enemies are hard to tell apart from backgrounds

-collision with dive bounce is wonky, I got hurt a lot when I should've just bounced

-sfx is meh

-bgm does not loop properly

-sometimes holding jump does auto wall jumps, but its inconsistent

? how was I supposed to know you start with an air dash

? no bordered windowed option

? stabbing straight from roll looks awkward, maybe make a rolling slash?

? wall jump pushes away too much

? pause menu is buggy, likes to already have swapped from main when I open it

Thank you for the feedback!

  • thank you!
  • thank you!
  • thank you!
  • there's plenty that can be improved, but many thanks!
  • that was something that initially wasn't intended, but I made it a feature
  • I refuse to change the character design but your feedback is noted
  • The color scheme will not change
  • Enemies do sometimes get in the background and that has been a struggle. Mainly it's because of the flatshaded nature of the game. Over time this will be improved once more areas are created.
  • will look at the collision for this move a little closer. Might need to make a part of the character hurtbox turn invincible since it keeps getting snagged when it hits an enemy
  • I have no sfx design experience. Been just using Famitracker. I'm sorry
  • BGM will loop in next major build
  • Bug due to some controller support coding. Will fix
  • Play around with the controls I guess. In the actual game it is a power up you discover and it would of told you how it works with a room for you to practice in. If you can do something on the ground (rolling, backdashing) you can do something in the air possibly
  • Definitely will add bordered window option. Thank you for pointing this out!!
  • I like this move suggestion and will play around with what moveset possibilities it could provide
  • Wall jump pushing away will be adjusted, I still need to balance it so you can't just wall jump up on one wall
  • This is due to holding the button, another problem from controller support being added. It will be fixed