Thank you for the feedback!
- thank you!
- thank you!
- thank you!
- there's plenty that can be improved, but many thanks!
- that was something that initially wasn't intended, but I made it a feature
- I refuse to change the character design but your feedback is noted
- The color scheme will not change
- Enemies do sometimes get in the background and that has been a struggle. Mainly it's because of the flatshaded nature of the game. Over time this will be improved once more areas are created.
- will look at the collision for this move a little closer. Might need to make a part of the character hurtbox turn invincible since it keeps getting snagged when it hits an enemy
- I have no sfx design experience. Been just using Famitracker. I'm sorry
- BGM will loop in next major build
- Bug due to some controller support coding. Will fix
- Play around with the controls I guess. In the actual game it is a power up you discover and it would of told you how it works with a room for you to practice in. If you can do something on the ground (rolling, backdashing) you can do something in the air possibly
- Definitely will add bordered window option. Thank you for pointing this out!!
- I like this move suggestion and will play around with what moveset possibilities it could provide
- Wall jump pushing away will be adjusted, I still need to balance it so you can't just wall jump up on one wall
- This is due to holding the button, another problem from controller support being added. It will be fixed