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The game reminds me of Vampire Survivors, but I really like the fresh twist of introducing new enemy types as you level up rather than based on time progression. It gives the gameplay a refreshing sense of pacing. However, I think the balancing could use some tweaking, at times it felt a bit too generous. I'd prefer if enemies dealt more damage and there were more of them to increase the challenge.

Thanks for your comment. Still find the game not hard enough? You must be a good player.