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Drie42

23
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1
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A member registered Oct 25, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for the awesome feedback! You're absolutely right about the physics, sometimes I ask myself the same question and never get an answer either, but I’ll definitely take another look!

As for the optimal score, things really start to get serious after 9,500 points. My personal record is 12,964, and I definitely see room for improvement! If you're curious, I've listed the merge values on the game's page if you want to check them out for a bit of strategy

This game does an excellent job at creating an immersive atmosphere from start to finish. The ambiance is incredibly well-crafted, with every element, whether it's the "coding" mechanic, killcam, story, the music, or the intro contributing to the overall experience, and it pays off. That said, the level design feels a bit underdeveloped in comparison. With some additional focus there, this could truly elevate the game even further. An inspiring piece of work, well done!

The game reminds me of Vampire Survivors, but I really like the fresh twist of introducing new enemy types as you level up rather than based on time progression. It gives the gameplay a refreshing sense of pacing. However, I think the balancing could use some tweaking, at times it felt a bit too generous. I'd prefer if enemies dealt more damage and there were more of them to increase the challenge.

Really clever idea! The game has a simple but engaging design that pulls you in right away. Using ink and drawing is really fun, which is why I wish the enemies required me to draw in more varied or challenging ways. Adding that extra layer of creativity would make the game even more enjoyable. Overall, great concept!

Thanks for the feedback, glad to hear you enjoyed it! Yeah, the physics part gave us a bit of a headache too, but we’ve put out an update that should smooth things out a bit. Hope it feels better now!

Thanks so much for the kind words! We’re really glad the idea clicked with you the same way it did for us. As you mentioned, we’ve also fixed the issue with the balls not combining when they touched, so it should feel much smoother now.

Thank you so much for playing Merge Tower and sharing your feedback! It means a lot coming from someone we look up to.

We’re glad to hear you enjoyed it! It’s clear we might have been a bit too generous with the difficulty, though we didn’t expect anyone to rack up 100,000 points so quickly! We'll definitely work on tweaking the game's difficulty to make it even more engaging.

As for the physics issues, you’re absolutely right. We’re still wrapping our heads around its complexities, and it's proving to be a bit trickier than we thought.

Thanks again for your support and feedback. It really motivates us to keep pushing forward!

Thank you for playing! Teşekkürler :D

I didn't expect to see such a stylistic work among 3D games. It's both inspiring and courageous. Well done!

You've managed to bring the depth of a strategy game into the simplicity of an idle game. Great idea and excellent execution. 👍

This game has its own vibe, and I loved it. Great job!

Thank you for playing. You're right about the collider; noted.👍

We kept the camera above partly to encourage the player to slow down. The S key not only improves horizontal movement but also lets the player move back for a better view of obstacles. Our aim was for the player to observe the situation and use their abilities more strategically.

We might not have conveyed this well within the game. Thanks for the feedback. 👍

This has been a project that gave meaning to my random game testing process :D It's truly an inspiring piece of work. Well done!

You've paced it very well. It was a short experience, but it had a clear beginning and end. Great job!

People usually hesitate to share something when they see its flaws. From what I can see, you were brave enough to take the first step. It's a great idea, and you've managed to convey it well through the gameplay. Great job!

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You've implemented the idea you decided on very well. I also appreciated the Hollow Knight reference. Seeing people enjoy themselves makes me happy :D

You've implemented the idea you decided on very well. I also appreciated the Hollow Knight reference. Seeing people enjoy themselves makes me happy.

A lot of ideas came to me while I was playing. It was an inspiring experience for me. Great job!

It has a guerrilla-style level design, and I love it as a developer :D

A game where I play as Cockroach Shinji, what more could I want?

You had a cool idea, and you polished it really well. It was fun to play with!

That was a cool idea. I enjoyed it!