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(+2)

It's me again. HI.

Other than everything I said on the game page, I loved how you guys were able to keep the maze coherent while also making it maze-like enough for the player.

I do think that this type of game would have really benefited from a point-click mechanic and perhaps a moving from room to room mechanic? Giving more independence to the player to roam around and piece together the puzzles as they go.

But of course, Spooktober is a month!! And figuring out a point-click thing is hard, and you guys did really good without it anyway! :>

I guess my one other critique is that the "victory" ending where MC remembers everything was kinda hard for me to get. On one hand-- lowkey my fault, I forgot that we could drink the fountain blood. But I had also checked it off in my head with "oh it's probably just another death".

Like I said on the stream, slowly coming to the conclusion about the MC's lore is what was the most fun for me. Being able to reach the end of the game without figuring that out kinda felt like... huh? That's it? You know?

And most of the lore I had managed to piece together through the rooms, so when I did eventually get the victory ending, it felt pretty satisfying. But if I were to have drank the blood on my first run, only having gotten the chalice and not knowing anything about MC yet, I feel like the reveal and ending would come as a huge shock. I'm not sure if you guys had any checks in place to prevent that from happening. But if it could happen, someone who played through the game that way would have a completely different impression of it.

ANYWAY, overall it was a super enjoyable game!! I had a blast playing through it! Good job!! :>>>

(+2)

Thank you so much for playing and I glad you had fun. Yeah we wanted to add more point and click stuff to the game but just ran out of time unfortunately. But I'm glad you had fun solving the mystery and finding out the truth behind the Labyrinth :D