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Thank you!  I'm doing my best to create my "dream" voxel engine (within the confines of my abilities as a software engineer).

I'm considering at some point when my voxel engine is fully functional and multi-platform (Windows, Linux and maybe other OSs), I may release the voxel engine as a SDK in closed source form (object code, C++ headers, SPIR-V shader code) under a licence where free games could use it for free and commercial games would pay royalty per copy of games sold.

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Yeah I'm currently planning on open sourcing my engine. what can I say, I like free stuff, I assume everybody else does as well. royalties is a pretty fair way of doing it, personally I prefer paying for a onetime license (if just for the current version).