for some reason, im having trouble with getting Jump Through Platforms to work correctly, randomly the player will phase through them (mainly if i hold the jump button), and then moving platforms that are slower than 1 pixel a frame straight up dont work at all, and the faster the platform is the most likely it seems the player will randomly phase through it. i have made several alterations to the motion script but i havent touched semisolid code at all, mainly just a bit of slope and jump code.
im unsure if this is a problem with the actual framework itself but i dont know what i wouldve edited that couldve caused this so any help would be appreciated.