Post bugs and glitches here. If possible, please try to offer precise instructions on how to reproduce them.
Current known issues:
- Jumpthrough moving platforms cannot move at speeds below 1.
for some reason, im having trouble with getting Jump Through Platforms to work correctly, randomly the player will phase through them (mainly if i hold the jump button), and then moving platforms that are slower than 1 pixel a frame straight up dont work at all, and the faster the platform is the most likely it seems the player will randomly phase through it. i have made several alterations to the motion script but i havent touched semisolid code at all, mainly just a bit of slope and jump code.
im unsure if this is a problem with the actual framework itself but i dont know what i wouldve edited that couldve caused this so any help would be appreciated.
Hello, that is correct. ALL moving objects should not move at speeds below a full integer. This is intentional (and could be considered a design flaw). I have a newer, more complete platforming framework for Unity available on my page that fixes this. If you wish to try it, I can give you a free key if you cannot reach your desired results with this older asset.
Update: I tried to recreate your issue with faster platforms and there was indeed an oversight which I fixed. See version 1.6 on the downloads page. Thanks for the tip!