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Gorgeous! All the art is so cohesive and nice to look at. From the UI, to the story panels, to the characters and monsters. Really nicely executed.

Great narrative too! I liked the interspersed comic sections which gave more story.

Edit: I almost didn't mention the combat! It felt good to wallop a bunch of enemies at once, but landing on their hitbox was a little tricky at times, especially with the ranged attack. By the way, the final fight had a good balance of static hazards and pursuant enemies which I found pretty engaging. Also, I'm not sure if it's possible to fight the nightmare version of [REDACTED] because I chose to go for the crystal. If there are two endings based on the decisions made in combat, that's really awesome!

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Thanks so much for playing! I'm really glad you liked the art. I sunk a lot of time into that, and so did Wynn Art for the manga-page sections!

I appreciate your feedback! I'll definitely be tweaking the combat if I continue with this project... I agree that the hit-box detection is too strict on the y-axis currently.

As for your question about the boss... I do think that'd be a good idea! I actually did something like that in my MGGJ7 game, "An Academy Catastrophe."  Unfortunately, most players didn't realize there were 2 endings and just defaulted to the obvious/easy way to defeat the end boss. So... I guess I chickened out this time and kept it simpler.   :(

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Hey, no shame in cutting a corner that may be glossed over anyway! I'm also usually hesitant to focus on content that may be missed by the majority of players.