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I liked the atmosphere of this game a lot, the somber exploration of a barren place was very peaceful but also somewhat sad. The lack of direction leading to just exploring this world which feels very large and some of the graphical choices reminded me of playing an old elder scrolls game. On the negative side I think the combat was very stiff and my run ended when I couldn't figure out magic. I had full Aurum and the shatter spell to use on the locked gate but couldn't actually use it. I knew I was supposed to do something with my body parts in the inventory but I wasn't sure what. 

Still, incredible job with what you actually managed to complete. I'd love to see this finished. 

(+1)

Thank you! There are definitely issues; I would love to hear what you felt made combat feel bad. For alchemy, you have to select a body part, then select it again to toggle allocation. Could be clearer, for sure. Thanks for the feedback  :)

My main issue with combat was the lack of feedback. Because the enemies lack any kind of flinch animation or pain grunt, anything of that sort, combat just becomes about circle strafing and chipping down a health bar, which takes a while because they're pretty tanky. I found myself just running past enemies later on. It can also be hard to dodge attacks since there's very little telegraphing in sound or animation, which made especially the duelist class hard to play with its parry. 

On a positive note I loved all the classes and weapons! The animations are simple but really charming. It makes the game feel retro in a great way. I'll try playing through the game again and see if I can figure out magic. That might improve the combat a bit too.