Thanks for the input! The combat has a lot of mechanical complexity in the movement which once understood makes the game easier, but it's likely too much to expect somebody to grow a full understanding of within the short runtime which is definitely something to keep in mind for future jams. Good to know about the music as well!
Eva Unit 00
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I feel like this game would be better if the music was a bit toned down in some of the higher notes but honestly... Some of the songs are kind of rough on the ears. I love the style and concept, and a some of the songs aren't bad, but that audio in a few areas does kinda hurt. It also doesn't feel really in tune to the music.
The game is cute and has a really cool concept, but It's a bit too easy. I consistently get mythic damage really early along with high xp multipliers and more tentacles to a point where after the few 10ish seconds the most effective strategy is just to hold S and win. Maybe if the upgrades got more rare the lower you went so rare and mythic ones weren't available off the bat it would have more sense of progression and challenge.
The game is fun with an interesting basis in pinball but also painful lmao. Reminds me of Getting Over It with Bennet Foddy. The slightest slip up can send you plummeting back past tons of progress as you scream at the monitor. I'm not the biggest fan of difficult rage bait games but I can say this is at the very least a good, simple idea executed well that I'm sure will appeal to a certain type of person. Good job!
It's just black and white, there's no AA on the textures. The eye can just be tricked by how dense the textures are. Unless I don't understand something about how unity renders textures which is possible. But none of the textures themselves (besides a single one that was given to me really compressed) have any grey on them or AA to fuzz them up. If you blow the textures up in size they're very clearly 2 colors. But just to clear up confusion I'll blow them up a bit because it's possible some monitors may blur them together.
Thanks for the feedback! I'll try to make the backtrack to the locked room after the phone booth more obvious. As for the tower, its actually the space elevator that's brought up in the dialogue a lot and you can see in the distance! But I get how that could be unclear.
But the gameplay is the most important part, and hearing an endorsement like that is amazing! Thanks a ton!
That's too bad to hear about not being able to get past that arena, but I'm really glad you liked it! I'll get right to work on patching in some damage effects!
Also, would you mind telling me if you had all three weapons and knew how to use your dashes and bullet time before you entered the arena you couldn't get past? Just trying to get some information for balance changes :)
Really fun game! It's simple but addictive with a nice style, a cool little narrative element, and can get actually pretty intense and stressful later on. The sounds are a bit quiet but I just cranked up my volume. Although maybe add a clock for the time left in the night because I never really even got a good grasp of how long they last by night 5.
If you could try out my game as well I'd really appreciate it!
The game is pretty good but I feel like it has a few issues. A lot of the deaths I faced were really sudden and hard to counter. The stiff jumping combined with losing any amount of health meant that if you take even a single hit you're pretty much doomed. But over time the game did grow on me. I had fun with it but there was admittedly a decent bit of annoyance along the way. If you refined this a bit it could probably be pretty great!
Just tried the game out and it was really cute! If I had a kid I feel like this would be a really fun way to get them to practice typing. As for the downsides it is pretty easy, especially since I'm a programmer so I type a lot. I wouldn't say to straight up increase the difficulty but adding some difficulty options might be nice for as the player gets better at typing. The game also crashed around the 30-40th floor I believe. I was playing through the browser so it may have to do with that.
Overall though, really cute and fun game! Just needs some fixes and maybe some difficulty options and it can shine!
My main issue with combat was the lack of feedback. Because the enemies lack any kind of flinch animation or pain grunt, anything of that sort, combat just becomes about circle strafing and chipping down a health bar, which takes a while because they're pretty tanky. I found myself just running past enemies later on. It can also be hard to dodge attacks since there's very little telegraphing in sound or animation, which made especially the duelist class hard to play with its parry.
On a positive note I loved all the classes and weapons! The animations are simple but really charming. It makes the game feel retro in a great way. I'll try playing through the game again and see if I can figure out magic. That might improve the combat a bit too.
This game is really cool in some ways, reminds me a lot of Cruelty Squad, and with more time and polish it could be really cool. Although I struggled to figure out what was going on a lot of the time because the graphics are really hard to parse a lot of the time. And the code system while cool in concept can be somewhat annoying once you have a lot of weapons to remember the codes for. Still though overall what is here is pretty cool and I love the weapons.
Ascend is a game with a lot of style and I really appreciate that. It looks and sounds genuinely amazing. Unfortunately I feel like it is hurt by the lack of weapon and enemy variety making it so that after the first few levels things begin to get monotonous. The level design and puzzles are also both pretty good so they keep you going, but I found myself a bit bored by the end.
I liked the atmosphere of this game a lot, the somber exploration of a barren place was very peaceful but also somewhat sad. The lack of direction leading to just exploring this world which feels very large and some of the graphical choices reminded me of playing an old elder scrolls game. On the negative side I think the combat was very stiff and my run ended when I couldn't figure out magic. I had full Aurum and the shatter spell to use on the locked gate but couldn't actually use it. I knew I was supposed to do something with my body parts in the inventory but I wasn't sure what.
Still, incredible job with what you actually managed to complete. I'd love to see this finished.