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Okay, I'll try to summarize my thoughts about the update somewhat concisely. Now, to make this clear from the start: I love the update and am very pleased with both the progress so far and the transparency of the development process, so keep it up!

Now, on to the new stuff: The new sprites and transformation sequences for the player are a wonderful addition and make the process of growing oneself feel worthwile. However, I do wish that the MC's size would matter more in certain scenes. Even if I am several sizes larger than her, the Mia training scenes still describe me as weak and scrawny compared to her. Scenes like the pizza girl do mention the player's size, much to my enjoyment. As part of this, I also wanted to mention that I love the new explicit scene with Angela and hope to see more in that direction.

Mia's new sprites look great, although I will say that I was one of the freaks who also really enjoyed her previous design with the shark teeth. Same as with the player, I love the implementation of growth sequences for Mia, as it feels rewarding. In general, I also feel like the grind for growth is now at a sweetspot, but feels slightly better for the player. I don't know if Mia always being dom is intentional or a bug, but I would like for the multiple paths to return, perhaps even with a vanilla, 'equal' option.

As for the smaller stuff, earning money feels great now and is far more efficient than before, the new items also feel like they have finally found their purpose and most of the new NPC sprites look very good and fit the world very well. The new combat system is of course still a bit rudimentary, but it certainly works. Jane, as a new entry, seems cool and the storyline promising. I am particularly excited about Kris and the prospect of growing a futa that is also on friendly terms with the MC, perhaps there is some potential there for unresolved feelings or simply gaining a new wingwoman? Still, while these new characters are great, I hope they don't come at the expense of older characters. I do hope that Emily and especially Amanda get some more development in future updates.

All in all I am very pleased with this update. It was mostly a great deal of very effective polish, but the new elements that were introduced do not at all feel superfluous and do add to the game. Keep it up man, I believe in your skills as purveyor of girl beef!

I love you, mane. I am happy you like the new update, I got a lot of stuff in the works.

To answer some stuff:

- the player's size is newer than many of the scenes in the game so they dont take it into consideration, I will go back and update them eventually, currently I work on adding visuals to old scenes like I did with angela date and rachel date 3

- I also liked the "just escaped from insane asylum" look, but many people complained about it and her design in general so I decided to go for something closer to her original design. Her paths were removed for now since we plan on adding dom or sub path to every character, mia will get dom and sub route like the rest.

- I am glad making money feels more worth while now, I plan on adding more jobs like working at supermarket and maybe some illegal stuff

- combat feels pretty simple, but I modeled it to play like darkest dungeon since I really like that game. It's capable of more than we can currently see though, I also have upgrades for it coming. I plan on allowing the player to make his own builds that affect combat, so stuff like equipment that works only at lower muscle, spells, summons, more weapons, more quirks and more enemies and enemy types. In general I want to expand on it, but a big target is to keep it comprehensive and intuitive.

- Emily has a bunch of scenes coming next update, dunno about Amanda yet

I will do my best to keep providing girl beef to the masses 💪