The game so far is quite nice. The rivalry with Eris as a plot-hook is very motivating and the character art looks very impressive. The grind is a bit boring, but that is to be expected. It's not too long anyway. Overall, I'm happy with this first impression and would love to see more! The rivalry feels a bit one-sided as of now, it would be great if Eris would be a bit more reactive to Emily's progress as well.
On a last note, I'd like to ask if Emily is ever going to "beat" Eris, or is it just not that kind of game? Maybe Emily's more of a lover than a fighter anyway and the story comes to a very different conclusion...
Thezzelvar
Recent community posts
Okay, I'll try to summarize my thoughts about the update somewhat concisely. Now, to make this clear from the start: I love the update and am very pleased with both the progress so far and the transparency of the development process, so keep it up!
Now, on to the new stuff: The new sprites and transformation sequences for the player are a wonderful addition and make the process of growing oneself feel worthwile. However, I do wish that the MC's size would matter more in certain scenes. Even if I am several sizes larger than her, the Mia training scenes still describe me as weak and scrawny compared to her. Scenes like the pizza girl do mention the player's size, much to my enjoyment. As part of this, I also wanted to mention that I love the new explicit scene with Angela and hope to see more in that direction.
Mia's new sprites look great, although I will say that I was one of the freaks who also really enjoyed her previous design with the shark teeth. Same as with the player, I love the implementation of growth sequences for Mia, as it feels rewarding. In general, I also feel like the grind for growth is now at a sweetspot, but feels slightly better for the player. I don't know if Mia always being dom is intentional or a bug, but I would like for the multiple paths to return, perhaps even with a vanilla, 'equal' option.
As for the smaller stuff, earning money feels great now and is far more efficient than before, the new items also feel like they have finally found their purpose and most of the new NPC sprites look very good and fit the world very well. The new combat system is of course still a bit rudimentary, but it certainly works. Jane, as a new entry, seems cool and the storyline promising. I am particularly excited about Kris and the prospect of growing a futa that is also on friendly terms with the MC, perhaps there is some potential there for unresolved feelings or simply gaining a new wingwoman? Still, while these new characters are great, I hope they don't come at the expense of older characters. I do hope that Emily and especially Amanda get some more development in future updates.
All in all I am very pleased with this update. It was mostly a great deal of very effective polish, but the new elements that were introduced do not at all feel superfluous and do add to the game. Keep it up man, I believe in your skills as purveyor of girl beef!
I'd like to offer a little feedback for Update 2.1
As someone who played the 2.0 version a lot, this update feels like a direct upgrade to pretty much everything. The sheer amount of added sprites is amazing, so thank you for that. The food system is interesting, but I like that it is mostly optional. The new body fat options are great because they allow Emma to have a powerlifter/strongman look which I personally vastly prefer over the completely ripped look. The later stages of fat as well as the stuffing options are simply not my cup of tea but I appreciate their inclusion nonetheless.
Kelly's shop now having a rotating inventory is great, as it makes each day a little more exciting. With this addition the potions no longer feel like they replace workouts and eating entirely, but are instead lucky boosts that you get every once in a while. That being said, it can feel frustrating to simply not get the potion you want multiple days in a row. The casino is a nice idea, but easily exploited through savescumming. I personally don't have a problem with that, as it reduces grind significantly. The new NPCs are fun, but somewhat superficial as of now. I'll enjoy seeing where you're going with it.
Now for my main point of critique: I appreciate you trying to make the growth very in-depth by using detailed numeric values, but I feel like you're turning something simple into something too complex and it sometimes stops the game from being enjoyable. All the numbers are fun until they stop sprites from showing up. I would suggest that you should work with tiers of the different traits instead of precise numbers, kind of like how it looks in the 'Quick Stats' section. That would make it easier for you to create sprites and easier for the player to achieve the precise body they wish to see.
Alright, just finished it, time for feedback. The new visual style is quite nice, although I will say that the new Dorothy has some angles that make her look cartoonish and strange. Otherwise I'd say it is an all-around improvement.
The general atmosphere and writing have become much lighter and less gloomy and intellectual, which is a good thing. The characters feel more like real people now. I ended up liking Jenny way more than I thought and Olivia, in complete contrast to the previous version, has become my favorite character.
The three stats for each character are a nice idea for letting the player customize the experience. I hope that a 'pure love' route without sub/dom attached will be possible resulting in a vanilla relationship between equal partners.
The new plot hook is very nice. Magic necklaces to empower women are thematically sound and offer many future possibilities. The one 'problem' (if you even want to call it that) that I have with the game so far, is that Dorothy's first growth spurt was quite drastic, which leaves me to wonder how much more room there is to go. If the stages to growth are very limited, that is also fine and it probably invites the possibility of spreading the growth to the extensive cast you've introduced. This would probably result in a gameplay loop that concerns itself primarily with the growth of new characters and focusing on the relationships and inner workings of established characters.
Overall, you have given us a great insight into the new direction the game is heading and I'm excited to see where this is going.
First of all, thank you for the great game and for the transparent communication! Now I've noticed that there was a futa achievement among the trophies that was not yet implemented in 1.6.0. That placeholder is no longer there in 1.7.0. Does that mean you gave up on the possibility of MC becoming a futa?