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Thank you for the kind words! I hope you still enjoyed it despite the difficulty) We have some ideas in the works to make it more accessible while keeping the challenge and dynamics, but we’ll have to wait until the jam ends to work on them.

Although all the textures in the final build are 1-bit, in the early prototype we used a shader to maintain the 1-bit look, which made it easier to implement palette changes later on.

As for the runner levels, yes, we ran out of time to properly design them, so we went with procedural generation. Hopefully, they’re still interesting)

Big thanks to ellfuss for the cover art—credit goes to her!