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(+1)

I took 3 minutes and 34 seconds! I tried a second time and god 2 minutes and 59 seconds! With the current scaling I assume the strategy to be to constantly buy the highest two tiers. I like the way theres a slow reveal for the next creature in the tier list with the panel flashing then the silhouette revealing then the numbers appearing, adds to the suspense and anticipation nicely. I like the overall concept for the game I think it was well executed. I think the gravestone clicking sound was a tad repetitive especially since it plays so quickly in a short time due to spam clicking, maybe adding a more significant pitch shift or using a different sfx might help. Overall a solid game that’s fun to try a few times to optimize hehe. Great work!

(+1)

Thank you for playing and for the compliment + feedback! Yes, I must confess that I ran out of time to experiment with any proper balancing, so the highest two tiers of summon are ridiculously more cost effective than the rest of them.

I had a bit of a headache trying to sort the gravestone sfx and in the end decided that the player should only be clicking it for the very beginning of the game (hopefully) so sadly had to half-arse it. But fully agree with your thoughts, I'll try playing around with a more significant pitch shift!